SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   How about 3-d damage assesment? (https://www.subsim.com/radioroom/showthread.php?t=157240)

oscar19681 10-13-09 11:53 AM

How about 3-d damage assesment?
 
no more 2-d damage-screen. Why not go throught the interieur and move your mouse over for example the hydrophone and it will say hydropone damaged . Estemated repair 5 minutes

oscar19681 10-13-09 11:56 AM

Sorry forgot 3-d damage assesment only in the poll

Sailor Steve 10-13-09 12:09 PM

Real life: the captain doesn't go all through the ship checking for damage - his crew report to him.

Game: Doing it as you describe would involve walking through the entire boat after every engagement, clicking every single piece of equipment. Realism issues aside, I would hate to have to do that.

JU_88 10-13-09 12:41 PM

Quote:

Originally Posted by Sailor Steve (Post 1188633)
Real life: the captain doesn't go all through the ship checking for damage - his crew report to him.

Game: Doing it as you describe would involve walking through the entire boat after every engagement, clicking every single piece of equipment. Realism issues aside, I would hate to have to do that.

^^This.

karamazovnew 10-13-09 12:44 PM

I voted for 3d only. But I don't want to see some health bar or percentage over the equipment. I want to ask the crew. Some parts were considered unrepairable only after days of toiling. So unless an engine is completely blown up I don't want to see "unrepairable" after 5 seconds.
:hmmm: And I'm not sure why we can only repair one piece of equipment at one time. I'd like to have damage assesment when i talk to the crew, as dialogue choices, not as a diagram.
Kaleun: "Chief, damage report!"
Chief runs through the boat and comes back sweating: "Water leaking in the bow compartment, we have leaking batteries, there was a fire in the galley but we managed to put it out, and we have a dislodged torpedo in the aft section that fell on a noob. He's hurt, the medic's looking after him. Also the left electric engine isn't working".
Kaleun: "Contain the leak and fix the batteries asap. Take all the men you need. The engine can wait."
Kaleun walks to a sailor in the CR: "You, fix that bulb, it's flikering too much!"
Then he goes to the bow section and asks another sailor: "How's the progress?"
Sailor: "Almost done sir, 5 more minutes or so".
Kaleun goes back and asks another: "How's the wounded sailor?"
Sailor: "No idea sir"
Kaleun:"Then go there and bloody find out!!! After that go help with the engine repair."

The schematics of the sub could be use as a minigame to speed up repairs with the risk of busting the sub for good :haha:.

mookiemookie 10-13-09 01:15 PM

Quote:

Originally Posted by JU_88 (Post 1188651)
^^This.

Yup.

LiveGoat 10-13-09 01:17 PM

I would love this:up: But that's because I'm a masochist.:)

Quote:

Originally Posted by karamazovnew (Post 1188654)
I voted for 3d only. But I don't want to see some health bar or percentage over the equipment. I want to ask the crew. Some parts were considered unrepairable only after days of toiling. So unless an engine is completely blown up I don't want to see "unrepairable" after 5 seconds.
:hmmm: And I'm not sure why we can only repair one piece of equipment at one time. I'd like to have damage assesment when i talk to the crew, as dialogue choices, not as a diagram.
Kaleun: "Chief, damage report!"
Chief runs through the boat and comes back sweating: "Water leaking in the bow compartment, we have leaking batteries, there was a fire in the galley but we managed to put it out, and we have a dislodged torpedo in the aft section that fell on a noob. He's hurt, the medic's looking after him. Also the left electric engine isn't working".
Kaleun: "Contain the leak and fix the batteries asap. Take all the men you need. The engine can wait."
Kaleun walks to a sailor in the CR: "You, fix that bulb, it's flikering too much!"
Then he goes to the bow section and asks another sailor: "How's the progress?"
Sailor: "Almost done sir, 5 more minutes or so".
Kaleun goes back and asks another: "How's the wounded sailor?"
Sailor: "No idea sir"
Kaleun:"Then go there and bloody find out!!! After that go help with the engine repair."

The schematics of the sub could be use as a minigame to speed up repairs with the risk of busting the sub for good :haha:.


Highbury 10-13-09 04:21 PM

As a Captain you would get reports, those would be marked on a 2D chart. Seeing some visible damage would be great, but damage charts are 2D in real life, then and now.

Lt.Fillipidis 10-13-09 04:22 PM

Quote:

Originally Posted by karamazovnew (Post 1188654)
I voted for 3d only. But I don't want to see some health bar or percentage over the equipment. I want to ask the crew. Some parts were considered unrepairable only after days of toiling. So unless an engine is completely blown up I don't want to see "unrepairable" after 5 seconds.
:hmmm: And I'm not sure why we can only repair one piece of equipment at one time. I'd like to have damage assesment when i talk to the crew, as dialogue choices, not as a diagram.
Kaleun: "Chief, damage report!"
Chief runs through the boat and comes back sweating: "Water leaking in the bow compartment, we have leaking batteries, there was a fire in the galley but we managed to put it out, and we have a dislodged torpedo in the aft section that fell on a noob. He's hurt, the medic's looking after him. Also the left electric engine isn't working".
Kaleun: "Contain the leak and fix the batteries asap. Take all the men you need. The engine can wait."
Kaleun walks to a sailor in the CR: "You, fix that bulb, it's flikering too much!"
Then he goes to the bow section and asks another sailor: "How's the progress?"
Sailor: "Almost done sir, 5 more minutes or so".
Kaleun goes back and asks another: "How's the wounded sailor?"
Sailor: "No idea sir"
Kaleun:"Then go there and bloody find out!!! After that go help with the engine repair."

The schematics of the sub could be use as a minigame to speed up repairs with the risk of busting the sub for good :haha:.

In addition to all this, i'd like to hear random screams/yelling/cursing at random times, not only canned sound files that get triggered by stuff.
Also, a wounded man in SH3 does eventually regenerate. IRL wounded men sometimes died.

GoldenRivet 10-13-09 05:25 PM

Quote:

Originally Posted by Sailor Steve (Post 1188633)
Real life: the captain doesn't go all through the ship checking for damage - his crew report to him.

Game: Doing it as you describe would involve walking through the entire boat after every engagement, clicking every single piece of equipment. Realism issues aside, I would hate to have to do that.

agreed :up:

especially when there is a lot of critical damage and seconds count... my crew should know what needs to be done, and they should do it with or without my orders

Akula4745 10-13-09 06:14 PM

Quote:

Originally Posted by Sailor Steve (Post 1188633)
Real life: the captain doesn't go all through the ship checking for damage - his crew report to him.

Game: Doing it as you describe would involve walking through the entire boat after every engagement, clicking every single piece of equipment. Realism issues aside, I would hate to have to do that.

Ditto!

momo55 10-13-09 07:15 PM

On the frigate i served on (late 70's) i was the petty officer of the N.B.C.D. (D stands for Damage control ) section and my station was in the C.C.S. (central control station) . I had a console where i could open/close valves ...activate sprinklers ...etc etc ..and had plottingpannels at the wall . I was in connection by headset with the 3 fire/damage teams forward- middel and afther of the ship.

The officer (technician) behind me supervised all ( next to me where machines- and electrician consoles ) and gave the orders through me at the damage contol teams . And he informed the skipper of the status of his ship .

Don't know how it worked on a sub (Uboot) in the 40's ..but in "das boot" it isn't the kaleun who is taking charge of the repairs ..


Soo i agree with Sailor Steve...

sry for my poor Englisch ;)

Seeadler 10-13-09 08:03 PM

Quote:

Originally Posted by momo55 (Post 1188835)
...but in "das boot" it isn't the kaleun who is taking charge of the repairs

It's the LI (Leitender Ingeniuer = Chief Engineer).
The Kaleun receives only the damage reports, the repair and the disposition of the repair crew is in the responsibility of the LI.

So if it should to be done correct in the game, then you see as player (if you can only play the Kaleun!) only the damage reports, how long the repair will be and what is repaired and where. Everything else must take care of the AI ...no clickable 2D/3D screens for the player as in SH3/4, only a info screen ;)

iambecomelife 10-13-09 08:48 PM

Quote:

Originally Posted by karamazovnew (Post 1188654)
I voted for 3d only. But I don't want to see some health bar or percentage over the equipment. I want to ask the crew. Some parts were considered unrepairable only after days of toiling. So unless an engine is completely blown up I don't want to see "unrepairable" after 5 seconds.
:hmmm: And I'm not sure why we can only repair one piece of equipment at one time. I'd like to have damage assesment when i talk to the crew, as dialogue choices, not as a diagram.
Kaleun: "Chief, damage report!"
Chief runs through the boat and comes back sweating: "Water leaking in the bow compartment, we have leaking batteries, there was a fire in the galley but we managed to put it out, and we have a dislodged torpedo in the aft section that fell on a noob. He's hurt, the medic's looking after him. Also the left electric engine isn't working".
Kaleun: "Contain the leak and fix the batteries asap. Take all the men you need. The engine can wait."
Kaleun walks to a sailor in the CR: "You, fix that bulb, it's flikering too much!"
Then he goes to the bow section and asks another sailor: "How's the progress?"
Sailor: "Almost done sir, 5 more minutes or so".
Kaleun goes back and asks another: "How's the wounded sailor?"
Sailor: "No idea sir"
Kaleun:"Then go there and bloody find out!!! After that go help with the engine repair."

The schematics of the sub could be use as a minigame to speed up repairs with the risk of busting the sub for good :haha:.

That would be awesome! Although to avoid having a lot of dialogue & tons of wav files, it would be interesting if the damage assessment was done through a combo of text menus and crew animations. Once you order someone to give a damage report:

Damage Level 1: Engineer walks up to you holding a wrench. "Herr Kaleun, we took a beating but we'll be up in no time." Cue a menu opening up with various items of minor damage.

Damage Level 2: Engineer walks up to you dirty & soaking wet. "Herr Kaleun, those escorts worked us over good - this is going to take a while. Menu opens up with moderate flooding, fuel leaks, a damaged TT, etc.

Damage Level 3: Engineer enters command room coughing on gas from ruptured batteries, wet from head to toe, with singed clothes. "I'm not sure we're going to make it, sir - this is really bad." Menu opens up with heavy flooding, fire, smashed equipment, etc.

Damage Level 4, plus injuries: Engineer bursts into the command room, staggering & choking, supported by another crewmember, covered in oily water, with burned clothing. Smoke pours through the opened hatch behind them. Gasps, "We gotta act NOW, Sir!" Menu opens up with a laundry list of bad news - fire, massive hull breach, gas buildup, dead or injured men, &c.

This is just four lines of dialogue and four animation routines, but much more likely to "grab" the player than a simple 2d menu alone. Maybe 3-4 phrases for each damage level could be added to improve variety, but you get the idea. It makes for a dramatic situation without having to have wav files detailing every possible type of damage.

Sledgehammer427 10-13-09 09:17 PM

and let's keep the damage reports limited to what we know and can see.

Imagine coming up to the bridge to discover your UZO missing, or a flak gun bent and twisted.

I'd pay double for that


All times are GMT -5. The time now is 01:44 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.