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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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1. The ability to save a patrol without all the problems and restrictions in SHIII. I don't care WHAT is happening in my mission...real life will intrude!
2. A depth gauge which reflects the varying crush depths of the different type subs. 3. Available starlight and moonlight should illuminate ships. I'm tired of, what I feel, is OVER darkness? There is a full moon shining overhead...yet I can't see my hand in front of my face??? You "reality" people have gone way too far!! ![]() 4. If you transfer ANYWHERE, you must make the transit in game. This "automatic" transfer to the Med or other flotillas is for sissies! If you can't make it through the Straits of Gibraltar...your not worthy! 5. Subs can never be the "lead ship" when a convoy is displayed on the map. If a sub is battling a convoy...well...that entire thing needs to be straightened out. There is much weirdness in 1942/43 that I'm seeing...type IX's just sitting there in the middle of submerging, every ship hammering away at said type IX, even though it ain't going nowhere. This entire thing is causing some extreme GPU usage...usage which is in no way necessary? 5. To the GWX team...whatever you choose to do, at this point...work on GWX4 or wait for SH5...the "darkness" everyone keeps whining for is WRONG! I have been on a destroyer in all conditions, and you CAN see ships, depending on those said conditions. Please offer a REAL reality where available light is modelled. These constant cries for "DARKER" just burn me up...these are from people who haven't "BEEN THERE"! I can tell you that, depending on the available light, you CAN see ships at night...and this should be included in any future GWX mod. This becoming totally blind as soon as the sun sets is FAR from real. You want real...starlight is enough to make out ships. Forget the "darkness" calls...make it REAL! If you "must" satisfy those ridiculous "darkness" hounds...then make a version for us who know better, please. I'm sure I'll think of more...but SH3 with GWX is pretty darn good (other than those ignorant calls for "darkness" I mentioned, but you have to live with those who haven't been there). Vic |
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#2 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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I was in the Navy as well. The light off of a full moon is certainly impressive, you can read by it. It certainly makes it very easy to see ships, but being in peacetime they are all lit by law.. I never came across a convoy trying to slip past us under cover of darkness with all lights out.... have you?
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#3 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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You want real...allow for ambient light conditions and lunar cycles. SH3 already does it for the Sun and season...why not the moon and sky? Trying to line up a merchie at night, when I can see a full moon above me but not see squat on the horizon...is not right. Sorry...but it ain't. That, my friends, is REALITY. I'm tired of the darkness for darkness's sake. It seems the "reality dogs" have taken over, not actually KNOWING reality, and demanded changes that have no bearing on truth. I can only hope that the next version of SH and GWX will recognize the simple truth...you CAN see ships against the horizon, in the middle of the night, if you have a clear sky. It's really that simple. Vic |
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#4 |
Commander
![]() Join Date: Apr 2005
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You know how to use your Gamma setting, right? I agree with you, which is why I turned the Gamma up to something reasonable.
Your #2 item reminded me of the in-game clock (the one on the wall of I think the captain's bunk)-I thought the grey bands reflected local sunrise and sunset, but they didn't, but they should. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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Prowler is right, you can make out a darkened ship at night if conditions permit. And not to hijack the thread but, Highbury you were in too? And Prowler? What did you guys do, aka rates?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 | |
The Old Man
![]() Join Date: Oct 2005
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You have some good points in the first post, I just don't get this one. @ETR3, I wasn't in the USN. I was a PO2 NACOP (now called a SonarOp I believe) in the Canadian Navy. |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#8 |
Seaman
![]() Join Date: Oct 2008
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Prowler, perhaps it was your monitor which screwed things up. When using GWX there was a real difference between open skies at night (i.e. stars and moon) where I could see my crew and overcast skies where I couldn't see a hand in front of my eyes.
Good point though, anyway. |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
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Thats about all I can say ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#10 |
Frogman
![]() Join Date: Nov 2006
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my graphics wishlist:
First let me say that I'm deeply impressed by the looks of the water and interior of the sub seen on the screenshots. Although the interior quality is not much difference to SH4...it is a huge improvement to have the whole sub with you and not only command center, bridge and radio room. ;-) About the lighting: I really hope that this time SH takes advantage of all the visual technologies that provided defferent lighting effects in other games (reaching from ArmA's night all seen in blue-grey to the "eye adapting to darkness" effect in Far Cry 2) all this fits perfectly in a subsim! The burning ships on the horizon we see on screenshots look pretty much the same like in SH4 (at this state of dev...). What I would visually wish for here would be fire adapting to the ship it is on (e.g. flames bursting out of windows) and explosions and fire creating a light source (remember that tanker in Das Boot) as well as depth charges flashing on detonation. |
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#11 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
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I was a BT2...Boiler Technician...so that should date me pretty well
![]() What I was getting at is that all I've ever seen is calls for things to be darker, by others, and usually because of the false belief that this was "reality". I was left with the impression that the GWX team had darkened the environment...maybe I misread that. The problem I have with adjusting the monitor is that, to make a difference, it seems to wash out the colors? I'm still playing with the new LCD but I have it set so that all my games and other stuff looks good...I hate to have to tweak a bunch for one program and then untweak after I'm done? It's an nVidia card so maybe a saved pre-set for SH is the answer. |
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#12 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Also could be implemented realistic flooding and fire in compartments.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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1. I think it's silly that a SH3/SH4 save game doesn't save everything like where the UI elements are, torpedo speed, TDC data, even what page I'm on in the recognition manual.
2. Gauges for each boat class would be reasonable, if not the 2D art then at least the red pointer arrows. 4. Transferring should just dictate your next mission as a point A-B one. It would lend a greater sense of occasion and make you feel like you're actually doing it. |
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