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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2009
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Hello all!
I am fairly new to SH3 and have been using my weapons officer mostly to aim and fire torpedoes. However I really would like to learn how to do all this myself but really don't know where to start. I have looked at an online tutorial but it requires all sorts of drawing mods such as protractors with 180 at the top instead of the bottom which I am unable to find. Is there a simple tutorial not requiring any special mods or downloads which explains how to do this in SH3? Thanks. |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Here is a version I tweaked a bit to make it more usefull. Really, the inverted compass it too good not to use.
http://www.subsim.com/radioroom/show...postcount=1308 You need JSGME to install it. But that goes for pretty much every other mod too. http://www.subsim.com/radioroom/showthread.php?t=141773 Pretty simple. Start the JSGME program once after installation so it makes a MODS folder in Sh3-base folder if there isn't one allready. Close JSGME. Extract the files with folderstructure from my mod into the MODS-folder. (the readme.txt and JPG screenshot isn't neccessary for it to function, just to know what it is about) Start the JSGME again to enable the navmaptools_4_all_lines-mod. And now play SH3 with those mousetool-enhancements. I know of no tutorials that uses just stock Sh3 functions. Just found this one on youtube:
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#3 |
A-ganger
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It isn't all that difficult really to do the targeting yourself and it is a lot more rewarding. The only tricky part is when you have to work out firing solutions on the fly then it can get iffy yes but with the 90° method it is pretty straightforward.
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#4 | |
Watch
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So tonight I will start the tutorial. Thanks again! ![]() |
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#5 |
Watch
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Unless you got a brain like mine
![]() I'll sure give it a go anyhow! Wish me luck! Last edited by Subnerd; 04-19-09 at 10:19 AM. |
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#6 |
Silent Hunter
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Found another tutorial that is more according to your wishes. (no added mods)
http://www.kiwisim.net.nz/article.ph...50502115439746 But the page I found the link in is also a nice guide: http://blog.edseek.com/archives/2005...urvival-guide/ Oh heck, I feel like Santa: http://www.kiwisim.net.nz/article.ph...50513153004891
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#7 |
Watch
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Thanks again Pisces! I don't know why none of these came up in any of my Google searches!
Some great info there to keep me busy for a long time. |
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#8 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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I've never really tried manual targeting. It seems a bit scary to me, not having a mathematical brain
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#9 |
Watch
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great links there! I'll have to review them all in detail.
http://www.subsim.com/radioroom/showthread.php?t=88961 This guide helped me a LOT, considering how simple and short it is. Then http://www.paulwasserman.net/SHIII/ seems very interesting too, I am starting to read the manual charting while moving part right now. Im still a newbie at naval sims, but I am guessing that getting a shot at a ship in decent conditions takes way more time than I am used to (thats what you get when you play a lot of quake-style FPS), with all the data gathering, course plotting and torpedo calculations. Anyways, I think the joy of hearing the "torpedo impact" message and watching the ship sink through the UZO/periscope is priceless when you know YOU did all the job ![]() |
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#10 | |
Silent Hunter
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I know it is a daunting step. So make it a small one if it is the first. Start with plotting on the map (asking range and bearing from the Watch officer, or mark the automatic update icons if that step is more your size) and track his course alone. Rely on automatic targeting or leave the firing suggestions to the weapon officer for now. Having figured out his course as a first step will give you a satisfaction that may fuel those (small!) steps towards full manual targeting. It will build your sense of situational awareness. If you don't trust me, ask Kasbe. @ Kasbe: ![]()
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#11 | |
Stowaway
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Approach to it with caution, slowly (read manuals, watch videos) and when you going to feel enough confident in it, that will mean the right time to try it on your own has come ![]() Good luck ![]() |
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#12 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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![]() Thanks for the kind words guys. I sadly have difficulties learning from text, as would probably happen on this forum. It has to be repeated to me in simpler ways or shown via images.
![]() I do not understand even the basics of manual targeting, I know nothing of it. They way I hunt at the moment is by guessing the correct bearing and "chasing" the moving map icon til it is within range. |
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#13 | |
Pacific Aces Dev Team
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There are some very good videos for learning manual shooting in SH4 by Wernersobe, but I don't remember right now if there were any for SH3, and if they still are around somewhere ![]()
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One day I will return to sea ... |
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#14 |
Stowaway
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I began working on my progress in manual targeting from this video:
or more detailed and much more informative here: http://www.3rdflotilla.org/videos/ma...g_navchart.wmv Ups the second link seems ain't working anymore.. Good Luck ![]() |
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#15 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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Hi, thank you for the video!
Sorry to hijack the thread, I didn't mean to. I guess I could just start a new career and nosedive straight into manual targeting. Out of interest, how long are the target ships around Germany before the war? These could be useful to practice on. Again, sorry to the thread starter! |
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