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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
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Besides time itself of course!
![]() I read that many people dont get past 128 time compression. Why's that? It took me ages to get from France to US coast before i installed SH3Cmdr, how could someone do it in 128TC? I've noticed that the weather gets as bad as heck when i sail for a day or two in 4k TC but it turns good if i sail on low TC for some hours. Anything else? |
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#2 |
Stowaway
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![]() ![]() ![]() Respect for all RL Kaleuns! ![]() |
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#3 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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512 or higher causes you to be all but invisible to air patrols, so some people use 256 or even 128 (so that they're not "cheating").
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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The only time I go above 128tc is If I'm crossing the atlantic and even then not above 256,otherwise as OLC mentioned you are almost invisible to planes and if you are submerged you miss out on loads of contact's or so I'm told.A patrol might take me from 10am to gone 11pm but at least it gives some impression of a long patrol without going to the extreme of a 1tc patrol
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#5 |
Stowaway
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I suspect you misunderstood him. OLC meant air units find it very easy to find you when you go higher than 512 time compression. Or we seem to have less time to avoid their attack once they get a scent on us..
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#7 |
Watch
![]() Join Date: Jan 2009
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It is for real. I am very upset for nothing
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#8 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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This was posted by Letum some time ago and is the best explaination of how TC affects detection I have seen. Hope it helps + cheers Letum for the simple explaination for my simple mind!
Quote:
Last edited by gordonmull; 04-12-09 at 05:27 PM. |
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#9 |
Engineer
![]() Join Date: Mar 2009
Location: Ontario, Canada
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The common TC's I use are the following:
128 Heading out to patrol with no contacts (depends on area and date) 256 Heading in from patrol with no ocntacts (depends on area and date) 8 Moving to or away from a contact I have no interest in (friendly / neutral) As soon as I even think there is gonna be trouble I play at normal speed So far this setup has worked well for me and I have yet to run into trouble using TC and not detecting target or being detected. ![]() |
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#10 |
Eternal Patrol
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No, he said "invisible" and he meant "invisible". I never got attacked once at high time compressions. It's an old, oft-reported phenomenon, going back to the first days of the game.
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#11 |
Stowaway
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If it's right it leads to a conclusion that I unknowingly cheated on RAF every time I switched to 512 TC on my patrols
![]() Darn.. this woun't happen again! ![]() |
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#12 |
Chief of the Boat
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The maximum tc that should be used so as not to adversely effect the game regarding air contacts (proven repeatedly during thousands of hours of game testing)was found to be 128, for reasons as pointed out/confirmed by Letum.
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#13 |
Fuel Supplier
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High time compression (tc) also becomes an issue in very bad weather.
If you are cruising along at 1024 tc in fine weather, then you can expect to sight an enemy before he comes too close. If you cruise at 1024 tc in heavy storms/thick fog, then your U-boat can actually jump (with its time hops) into an invisible ship (such as a merchant) without any warning at all. Suddenly you are sunk 'by collision' without ever having seen anything! You probably did not even notice that the weather had gone from good to bad, since no warning is given of a change to bad visibility by the imbecile watch crew (a defect with the original game). I wonder what the 'Dead-is-dead' guys do when this kind of collision happens, since it would be impossible in real life? Stiebler.
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#14 |
Lucky Jack
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#15 | |
Rear Admiral
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