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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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There is one more thing I need to know :
I came across the Illumination map (specular) Torpedoe_Detailes.tga in the torpedo.dat, is it an occlusion map ? in the upcge there are onl 3 types of maps : TextureName=data/Submarine/NSS_Jyunsen_B/NSS_Jyunsen_B_T01.tga LightmapTextureName=NULL; data/Submarine/Nss_Jyunsen_B/NSS_Jyunsen_B_001.tga NormalmapTextureName= data/Submarine/Nss_Jyunsen_B/NSS_Jyunsen_B_N01.tga else : how do you make one ? keltos |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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With the ship and sub textures, the specular map is the alpha channel of the AO map. I'd assume this was the case with anything else that had an AO map, but check it by opening the AO map up and looking at the alpha channel.
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
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#4 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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That screenshot doesn't show the alpha channel, it's turned off. It's not quite a black and white image, it's just a map to say what should be shiny (white) and what should be dull (black).
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