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-   -   [needed] Illumination map (specular) = lightmap (occlu) map ? (https://www.subsim.com/radioroom/showthread.php?t=149995)

keltos01 03-30-09 07:52 AM

[needed] Illumination map (specular) = lightmap (occlu) map ?
 
There is one more thing I need to know :

I came across the Illumination map (specular) Torpedoe_Detailes.tga in the torpedo.dat, is it an occlusion map ?

in the upcge there are onl 3 types of maps :

TextureName=data/Submarine/NSS_Jyunsen_B/NSS_Jyunsen_B_T01.tga
LightmapTextureName=NULL; data/Submarine/Nss_Jyunsen_B/NSS_Jyunsen_B_001.tga
NormalmapTextureName= data/Submarine/Nss_Jyunsen_B/NSS_Jyunsen_B_N01.tga

else : how do you make one ?

keltos

Nisgeis 03-30-09 07:59 AM

With the ship and sub textures, the specular map is the alpha channel of the AO map. I'd assume this was the case with anything else that had an AO map, but check it by opening the AO map up and looking at the alpha channel.

keltos01 03-30-09 08:14 AM

I opened the AAguns_001.dds file in photoshop, here's the 001 file :

http://img106.imageshack.us/img106/2537/001jzf.jpg

and the alpha channel :

http://img525.imageshack.us/img525/2977/alpha001.jpg

here's the T01 file for the AA guns :

http://img136.imageshack.us/img136/7661/t01f.jpg

so the alpha channel of the 001 file is the T01 file in BW ?

mya AA guns_001 ahs the same alpha channel as the other colors...

http://img141.imageshack.us/img141/8872/001andalpha.jpg

I have to fix that.

keltos

Nisgeis 03-30-09 11:32 AM

That screenshot doesn't show the alpha channel, it's turned off. It's not quite a black and white image, it's just a map to say what should be shiny (white) and what should be dull (black).


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