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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2005
Location: dogger bank
Posts: 74
Downloads: 252
Uploads: 0
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ahoj everybody and merry xmas!
I just thought about the possibilities of multi skinning and would like to know this: Can the multi skinning option be used to put more different sky textures (espeacially different cloud formations) into sh3? And another question concerning GWX and SH3 Commander's "malfunction" feature: If there's a malfunction I never surely know if it's a game feature of just a loading bug because in the crew management menu no equipment of my sub is colored in yellow (= slightly damaged), orange (= damaged) or red (= destroyed). Is it possible to connect SH3 Commander generated malfunctions with this menu of the sim? thanx for your support thoomsn P.S.: This is a great communitiy where people act with fairness and respect. Thank you all very much and have a peaceful xmas! |
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#2 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
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I would think that there is one sky.tga and the game is programmed to use that specific file. However from what I read Dave doing SH4 resolved the problem of seeing sun and day light reflections...time of day and so on
KD |
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#3 | ||
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
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#4 | |
Lucky Jack
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#5 |
A-ganger
![]() Join Date: Apr 2005
Location: dogger bank
Posts: 74
Downloads: 252
Uploads: 0
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Really?? That's very interesting news to me! Where are those extra cloud files located? And can I put in more to get more cloud styles?
thanx and merry christmas! thoomsn (at sea) |
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