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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
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I have noticed in some screen shots that there are wee men in rubber boats and also more visible damage to your boat when hit.Is this from some mods?
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GWX 3.0 GOLD,SH3 Commander. |
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#2 |
Navy Seal
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Yes. Rubini's Lifeboat mod.
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#3 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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andym,
You'll need the lifeboats + the rowers mods. Both are available here http://hosted.filefront.com/priater/ ![]() Cheers, UberTorpedo |
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#4 | |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Available here: http://hosted.filefront.com/OceanBlue. |
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#5 |
Chief of the Boat
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When installing the lifeboats mod ensure the rowers are the second file you install
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#6 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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there is a problem. I've installed lifeboats using this link: http://hosted.filefront.com/priater/ (NYGM 3.0) and I get VERY, VERY disturbing clock ticking in at least 3 views(map, attack map, sinkings report)It stops after 256 tc. Is there any way of getting rid of this?
Last edited by kranz; 10-06-08 at 01:41 PM. |
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#7 |
Chief of the Boat
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TBH I don't even know if it is compatable with NYGM....it should be though :hmm:
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#8 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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I think it would work but the question is which files are responsible for this clock-ticking and why the heck this mod changed "original" ones if it's only 'bout life boats??
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