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-   -   Survivours. (https://www.subsim.com/radioroom/showthread.php?t=142806)

andym 10-04-08 03:12 PM

Survivours.
 
I have noticed in some screen shots that there are wee men in rubber boats and also more visible damage to your boat when hit.Is this from some mods?

CCIP 10-04-08 03:14 PM

Yes. Rubini's Lifeboat mod.

UberTorpedo 10-04-08 09:47 PM

andym,

You'll need the lifeboats + the rowers mods. Both are available here http://hosted.filefront.com/priater/ :up:

Cheers,
UberTorpedo

Murr44 10-05-08 02:35 AM

Quote:

Originally Posted by andym
I have noticed in some screen shots that there are wee men in rubber boats and also more visible damage to your boat when hit.Is this from some mods?

The visible damage comes from Ocean Blue's Torpedo Damage Mod. There are 2 versions available: Version 2 simulates red hot metal along the edges of impacts & the Final version (the earlier one) just simulates the impact holes. Both are JSGME compatable and the earlier Final version works fine with GWX. Version 2 probably does too but I prefer the earlier version without the burning metal.

Available here: http://hosted.filefront.com/OceanBlue.

Jimbuna 10-05-08 07:33 AM

When installing the lifeboats mod ensure the rowers are the second file you install http://www.psionguild.org/forums/ima...ies/pirate.gif

kranz 10-06-08 09:24 AM

there is a problem. I've installed lifeboats using this link: http://hosted.filefront.com/priater/ (NYGM 3.0) and I get VERY, VERY disturbing clock ticking in at least 3 views(map, attack map, sinkings report)It stops after 256 tc. Is there any way of getting rid of this?

Jimbuna 10-07-08 06:38 AM

TBH I don't even know if it is compatable with NYGM....it should be though :hmm:

kranz 10-07-08 09:08 AM

I think it would work but the question is which files are responsible for this clock-ticking and why the heck this mod changed "original" ones if it's only 'bout life boats??


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