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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2008
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GWX 2.1 Type IXB
After a long tangle with 2 flowers, I finally disptached them and get a chance to lick my wounds and reload, for the aft tube, I only have the three external spares. the first two loaded inside without problem, but they just refuse to be loaded into the firing tubes. I had tried going in and out of silient mode as well as turning auto loading mode on and off, I even try to drag to torpedoes to the tubes manually, none work. any ideas? Situation: Both Aft tudes are currently empty, all battle damage fixed. Silent mode off, running on the surface with good weather. |
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#2 |
Sonar Guy
![]() Join Date: Jun 2008
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Have a look at this thread:
http://www.subsim.com/radioroom/showthread.php?t=142110 A restart of the games has fixed it once i had this prob. |
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#3 |
Weps
![]() Join Date: Apr 2008
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Thanks for the suggestion. But I decided to do it the historical way: go back to base and make a complaint to the ordinance department and flotilla command. It really suck when you finally dispatch all the escorts of a convoy and can't fully take advantage of the situation, those 3 torps will have to wait their turn the next patrol.
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#4 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
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I know it's too late to help you now but I have four questions for you:
1. How many crew were in the stern torpedo room? 2. How big was the 'green' bar showing efficiency? Above or below 60%? 3. Did you have an officer (with or without 'torpedoman' qualification) in the stern room? 4. Did you do an external camera check to see if the torpedo doors were closed, or press 'w' to shut them manually? |
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#5 | |
Sonar Guy
![]() Join Date: Jun 2008
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#6 |
Chief of the Boat
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You could have tried crash diving to 70m, going to silent running mode, back to PD then out of silent running
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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I guess that is a bug in IXB, and it happened to me a few times. Turning on the Auto-reload fixed it for me (normaly I keep the Auto-reload off).
There's another bug, when you're loading the external stern torpedoes, the tooltip says that there's not enough men in the bow compartment, but the torpedo loads nevertheless.
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#8 | |
Weps
![]() Join Date: Apr 2008
Posts: 359
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Maybe I should have try number 4. I will try that the next time I encounter this problem. If that is indeed the case, it's quite odd, I follow the same firing procedure for my fore tubes and they function without problem... |
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#9 | |
Chief of the Boat
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Many people tested the mod for many hours before it was released. Far more likely anything wanting in the installation is down to thied party applications. ![]() |
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#10 | ||
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
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#11 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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#12 | |||
Chief of the Boat
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Selecting another tube will/should automatically close your previously selected tube door. |
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#13 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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In OM>stock
8 fish unusable due to,Aft.top room damage,equip.screen showing repaired tubes.
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#14 |
Sonar Guy
![]() Join Date: Jun 2008
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The damage of the torpedo tubes alone is not indicated in the F7 screen only the damage of the compartment itself. I rely on monitoring the msgbox for damages or finished repaires regarding the tubes. Start repairing the aft torp compartment and wait for the "tube x repaired" msg. It will be repeated for all tubes which were damaged.
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