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#1 |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
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I just sunk a greece "Old Raked Bow Split Merchant" of 6605 tons. Shoot 3 torpedos. One missed, one hit and one dud. But the freighter broke into 2 parts a very short time after the torpedo hit. The torpedo (G7e) run in a depth of 2 meters. So no magnetic impact. Also the torpedo exploded in the rear part and not the middle of the ship.
My question: Is any mod causing this unrealistically behaviour? I've installed TMO, RSRD, OM and some sound mods. Or is this quite realistically as this was a old freighter?:hmm: |
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#2 |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
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It was a single merchant without any ammo. Maybe I hit the sweet spot, but the freighter won't break into 2 parts like a explosion under the freighter? Or am I wrong?
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#3 |
Navy Seal
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Location: Stavka
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Are you sure that freighter wasn't carrying munitions/fuel/avgas internally/externally?
Such situations can turn these ships into floating bombs
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Current Eastern Front status: Probable Victory |
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#4 |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
Posts: 46
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At least I can say, the merchant hasn't had any ammo.
mh... as I'm thinking about it, it makes sence. Hit the fuel bunker and good bye. ![]() Thanks to you both ![]() |
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#5 | |
Navy Seal
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![]() Quote:
A lot of Merchant ships hauled ammo during WWII, how else would you move it?
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Current Eastern Front status: Probable Victory |
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#6 |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
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:rotfl: that's a word. Lufthansa Cargo wasn't avail at these days...
I imagine a story where U-159 under the command of Kaleun Helmut Witte attacked an ammo ship from a distance of 250meters. The book says it was a 8000 tons freighter. After 30second nothing was left of the merchant. And the effect was... ![]() The attack took place south of capetown in late august '42. |
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