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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Confused Regarding Mods
![]() ![]() What mod do I activate first , and what Mod do I activate last . I hope to get some answers to my questions . Here is the list that I hope some of you can help me with . That is all of my activated Mods . can some of you tel me what Mod I should activate first i don't want my game to crash ![]() GWX-16 km Atmosphere GWX-Axis Mediterrenean Aircraft Skins GWX-Captain America's Officer Icons GWX 2.1 Minor fix's 26th April GWX-Merged Campaign Community Units BB Warspite Lifeboats & Debris_v3B Elite Uboat Uniform- Dirty Brown CapZapEmblemsPack_Final Racerboy - Exhaust mod (all subs) Visible U-Marker And do I have to have so many Mods activated ?? Please give some answers , thanks ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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IMHO
GWX 2.1 Minor fix's 26th April Community Units GWX-Merged Campaign - only if you plan on sailing to the Indian Ocean - if not just use the default campaign files Visible U-Marker BB Warspite GWX-Captain America's Officer Icons CapZapEmblemsPack_Final Elite Uboat Uniform- Dirty Brown CapZapEmblemsPack_Final GWX-16 km Atmosphere Lifeboats & Debris_v3B GWX-Axis Mediterrenean Aircraft Skins - only if you are planning to be in the Med Racerboy - Exhaust mod (all subs) |
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