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Old 05-07-08, 07:34 AM   #1
Snaptrap
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Default Snaptrap's Sub Skins

I removed the skin that was here. I will be uploading new one withing the next few weeks.

Last edited by Snaptrap; 05-09-08 at 11:49 AM.
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Old 05-07-08, 07:45 AM   #2
keltos01
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Default pic

what did you use ?
also : the picture is too clean for me : rust, seaweed, barnacles etc... flecks of paint gone and it would look even better (cause it looks good ), might be better on the conning tower though...

for the images : upload to www.imageshack.us take the link for forums that appear below your pic once it's uploaded, paste it here in your text and voilà ! no need to go elsewhere to see your pics



as for my tower I used wings3d, I only reverted to 3ds when wings could do a proper job on the hull of the ship. wings is dead easy 2 !!

see your pics !
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Old 05-07-08, 07:52 AM   #3
Snaptrap
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I used Photoshop CS3 with a DDS plugin. I need to learn how to apply the artwork over torpedo door and such. I was hoping to apply the skull without having to reduce the size.

One crest I have is of a wolf that I want to apply to the u-boats but I lack the skills to put it on.
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Old 05-07-08, 08:05 AM   #4
keltos01
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export the coning model using S3D, open it with wings3d (tutorial on http://www.davidbrinnen.com/tut_wings_3.html) unfold, export the map, import it in photoshop, magic wand between the shapes, copy paste on new layer, pour black paint between the shapes in effect creating a mask, add layers of textures between the 2 to fill the different parts, including one with your logo (see the jap flag on the pic above), save as tga, re import the new 3d map and the image in the .dat file, and that's it !
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Old 05-07-08, 08:12 AM   #5
Snaptrap
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Quote:
Originally Posted by keltos01
export the coning model using S3D, open it with wings3d (tutorial on http://www.davidbrinnen.com/tut_wings_3.html) unfold, export the map, import it in photoshop, magic wand between the shapes, copy paste on new layer, pour black paint between the shapes in effect creating a mask, add layers of textures between the 2 to fill the different parts, including one with your logo (see the jap flag on the pic above), save as tga, re import the new 3d map and the image in the .dat file, and that's it !
Thanks allot!!! I'll get on it after I get some sleep. Can't wait to try it out. I have some nice illustrations that are perfect for nose art.
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Old 05-07-08, 09:45 AM   #6
Wilcke
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Requesting Sponge Bob, and Pineapple skins for my boats, please!
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Old 05-07-08, 10:21 AM   #7
Syxx_Killer
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That's an interesting skin. Reminds me of Ghost Rider.
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Old 05-07-08, 01:01 PM   #8
FloydRoses
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:p This is Silent Hunter 4 or Need for Speed Underground......less only NOS on this sub.
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Old 05-07-08, 04:55 PM   #9
Snaptrap
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Quote:
Originally Posted by Wilcke
Requesting Sponge Bob, and Pineapple skins for my boats, please!
Seriously? I just thought it would be nice to be a little different. Making a different mod was a start, and now it's onto skins. I'll be doing a revamp of this skin once I master applying them. Thanks to keltos, that will be much easier. As with cars, some guys just love to baby their subs with Armor All and rebel paint jobs. No paint chips or rust on my babies.
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Old 05-07-08, 04:58 PM   #10
Wilcke
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Quote:
Originally Posted by Snaptrap
Quote:
Originally Posted by Wilcke
Requesting Sponge Bob, and Pineapple skins for my boats, please!
Seriously? I just thought it would be nice to be a little different. Making a different mod was a start, and now it's onto skins. I'll be doing a revamp of this skin once I master applying them. Thanks to keltos, that will be much easier. As with cars, some guys just love to baby their subs with Armor All and rebel paint jobs. No paint chips or rust on my babies.
I have a beautiful Blues Clues skin for an Me-262 that I fly in IL-2 Forgotten Skies and a 4 and 6 year old at home!
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
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Old 05-07-08, 06:38 PM   #11
Snaptrap
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Quote:
Originally Posted by Syxx_Killer
That's an interesting skin. Reminds me of Ghost Rider.
Once I work my way into modeling, I'm going to add blowers and exhaust pipes in the front. Eventually I'll have them looking like dragsters.
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Old 05-07-08, 07:04 PM   #12
Digital_Trucker
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Don't forget the wheelie skis in the back:rotfl:
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Old 05-07-08, 07:07 PM   #13
treblesum81
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Quote:
export the coning model using S3D, open it with wings3d (tutorial on http://www.davidbrinnen.com/tut_wings_3.html) unfold, export the map, import it in photoshop, magic wand between the shapes, copy paste on new layer, pour black paint between the shapes in effect creating a mask, add layers of textures between the 2 to fill the different parts, including one with your logo (see the jap flag on the pic above), save as tga, re import the new 3d map and the image in the .dat file, and that's it !
A quick question here...

I know I said originally that I wouldn't get involved in painting, but since there aren't all that many available skins and you provided a way to make the job a little easier, i thought I'd give it a try...

First is, will wings3d work on the whole skin of the boat? and second, how long should it take to unfold something like that? I extracted the 3d model from the tambor model and followed the procedures for unfolding it, but about 30 min later wings3d was not responding and didn't appear to make any progress in pulling the model apart. Is this to be expected, and if so, about how long whould it take for a full model to be unfolded.

Also, would it help the process to select and color (in wings3d) sperate sections of the hull so it would break the boat down into fewer parts (i.e. upper surface, pressure hull, etc..)? If this is the case, what is a good way to go about the selection process as there are something like 2300 surfaces on these models and selecting them individually would take forever.

Thanks,
Greg
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Old 05-07-08, 07:34 PM   #14
Snaptrap
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Quote:
Originally Posted by Digital_Trucker
Don't forget the wheelie skis in the back:rotfl:
Ah, the wheelie bar and the spoiler. Yep, I'll get those. They won't be too high in order to keep it below periscope depth. It's unlikely I'll do it, but you never know. Perhaps a futuristic sub with laser cannons?? Hmmmmm.
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Old 05-07-08, 07:36 PM   #15
Snaptrap
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Quote:
Originally Posted by treblesum81
A quick question here...

I know I said originally that I wouldn't get involved in painting, but since there aren't all that many available skins and you provided a way to make the job a little easier, i thought I'd give it a try...

First is, will wings3d work on the whole skin of the boat? and second, how long should it take to unfold something like that? I extracted the 3d model from the tambor model and followed the procedures for unfolding it, but about 30 min later wings3d was not responding and didn't appear to make any progress in pulling the model apart. Is this to be expected, and if so, about how long whould it take for a full model to be unfolded.

Also, would it help the process to select and color (in wings3d) sperate sections of the hull so it would break the boat down into fewer parts (i.e. upper surface, pressure hull, etc..)? If this is the case, what is a good way to go about the selection process as there are something like 2300 surfaces on these models and selecting them individually would take forever.

Thanks,
Greg
Wings 3D didn't work out for me so I borrowed 3D Studio Max from work. The program kept on going into a Not Responding state.
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