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#1 |
Swabbie
![]() Join Date: Mar 2008
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I downloaded GWX 2.0 and played it for a while and I noticed the destroyers seemed "God" like senors.
For example, east of the coast of Ireland I was stalking a convoy in very heavy sees and heavy fog. Looking out from the bridge I could see may 100 yards ahead with huge waves slamming my poor boat. Anyway I was about 6 meters into the water to keep my profile down in 1940 at it was pitch black with fog on the outside. I couldnt see the merchant ships I could only hear them and all of a sudden out of nowhere comes this destroyer straight for me and some well placed DC, sank my ship. Tried again to get near a convoy in better weather condition at night, this time I was submerged crawling along maybe 3 knots and I get detected, ![]() I dont know, what I am doing wrong, I always get detected no matter what I do, this seems abit "Uber" Destroyers and its only 1940. I mean the real U-Boats fought at night under cover with UZO on the bridge mainly. I cannot do that whatsover. I like to know how any of you that play GWX 2.0 get into a guarded convoy undetected. The other thing I dont like is the dark dark water, is there a mod that can bring some light tot he water. This is main personal preference since I like to look at my U-Boat with the external camera submerged, but with GWX 2.0 the water is way to dark and I dont see anything past 10 meters. Thanks for any tip. |
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#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Welcome aboard, Flashmax!
Although some Kaleuns have reported succesful surface convoy attacks, I recommend a submerged approach at no more than 2 knots (100 RPM or less). At 3 knots, chances are good they will hear you. Staying surfaced in low visibility with escorts in the vicinity will also get you killed.
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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Hi there,
To help with getting detected read through Appendix C Surviving Anti Submarine Warfare In GWX In the GWX Manual. It can be found at ubi/sh3/Documentation/GWXmanual_en Also you can adjust the water clarity with SH3 Commander 3.0. Hope this helps Last edited by mr chris; 03-25-08 at 04:35 PM. |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Welcome Flashman
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#5 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
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flashmax09..you posted
"The other thing I dont like is the dark dark water, is there a mod that can bring some light tot he water. This is main personal preference since I like to look at my U-Boat with the external camera submerged, but with GWX 2.0 the water is way to dark and I dont see anything past 10 meters. Thanks for any tip.[/quote] lo mate....if you d/l and install sh3 commander there is an option to adjust the water clarity (up it to 20 i think) i kinda preferred stocks clarity myself mate but gwx is more realistic...and ive been told ..not mutch different from stock hope this helps ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. Last edited by von hally; 03-25-08 at 05:30 PM. |
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#6 |
Seaman
![]() Join Date: Feb 2003
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I don't know how it is in GWX, but in stock SH3, if you go to silent running and the slowest speed they mostly loose you.
If in GWX its so hard, you can try to learn sinking destroyers, which is worth if they are protecting a convoy. Once I had to sink 6 destroyers protecting a big convoy (I was approaching from behind, no time to get around it), then could destroy 2 ships with torpedoes and 2 with deck gun. Not very effective, but I don't like to wait several weeks for another convoy to pass by ![]() So in IXC perhaps it pays off more to sink destroyers protecting convoys, unless they are alone, which is a waste of torpedo. |
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#7 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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Also if you are at 3 knots in the proximity of escorts, that is enough to get picked up on hydrophones, 2 knots is a better speed and closer to historical accuracy. Also you don't say if you had silent running toggled on or off... sometimes you can get away with 3 knots depending on sea state if you have Silent running on. You are probably not really doing anything wrong Per Se... convoy attacking is not always easy or an accurate science. Every attack is different. Some convoys I can attack on the surface at night, and escape on the surface too, reload... go back and attack again. Other times I attack, get forced under, and thats that... sometimes... I go in, and get forced under before even firing a single torpedo. That is kinda...well... dare I say that is a simulation of real historical events... sometimes you kick ass... other times you get your ass kicked. Convoy attacking does take patience and persistence. With enough practice you can get it... and I am living proof that the nighttime surface attack is not impossible. ![]() As for the water... you can use SH3 Commander (now available in 3.0 version) to make the water clearer, as for mods for lighter water... there must be something floating about in the mods section.... oh one top tip for conovy attacking... it helps to use the 16 km mod. It means you can see them from a greater distance. ![]() |
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#8 |
Chief of the Boat
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Welcome aboard Kaleun Flashmax09
![]() Have you tried playing 'chicken' with the escorts ![]() Mr Chris is the only accomplished exponent of this tactic I have seen.....I'll let him explain ![]() BE MORE AGGRESSIVE!!.....SINK EM ALL!! ![]() |
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#9 |
Swabbie
![]() Join Date: Mar 2008
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strangely enough, i fought a heavily guarded convoy with a nelson BB at night, on surface and those DD cannot even sense me. i don't think they have better sensor but they did have better sonar. (their pinging is much more deadly now) i think if you run to 100m below the sea immediately after lauching your torpedos, they will have a hard time finding you.
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
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![]() Chicken is not a Aggressive tactic it is beyond aggressive. But Sometimes it becomes a suicidal tactic. You need nerves of steel and it also helps if you are a little mad as iam. ![]() All you need to do is line yourself up with the on coming DD. Don't worry about giving your position away. Then when he is coming in fast and straight at you let him have a fish down his throat. Fire about about 380m too 450m so he has no chance of maneuvering out of the way. Good luck ![]() |
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#11 |
Rear Admiral
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Welcome aboard, Flashmax09
![]() HunterICX
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#12 | ||
Chief of the Boat
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#13 | |||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
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#14 |
Eternal Patrol
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1) WELCOME ABOARD!
![]() 2) This thread might help: http://www.subsim.com/radioroom/showthread.php?t=104377
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“Never do anything you can't take back.” —Rocky Russo |
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#15 | |
Ocean Warrior
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![]() ![]() I always use the fast setting on the steam torps for this tactic, because of their 44 kts speed. If the DD should start zig-zaggin' between the time of firing and the time of impact, the fast torpedo and the short range should increase the probability of a direct hit. (PS: remember the depth setting; 1 meter below the keel, and magnetic for best result.. ![]() The same goes for a firing solution from the stern tube. Position yourself at periscope depth so that you are ready to run away from the DD. (For best result; have a fast steam torp in the rear tube, with the proper depth settings. Remember to open the torpedo door. It saves you some valuable time..) When all is set, do everything you can to attract the DD's attention. Flank speed ahead, both scopes up, schnorkel also, if you have one, and so on. The DD will start chasing you in a straight line, but will probably start zig-zagging when he approaches you. Fire when he is between 400-700 meters behind you, and sit back and enjoy the fireworks.. ![]() ![]()
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