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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Here is my first modeled from scratch mod. I present the Mk15 Phalanx CIWS (Block 1B without FLIR)
![]() Thanks to bits of advice from: iambecomelife karle94 ETR3(SS) It is JSGME ready. I've tested compatibility with TMO 2.5 only. ![]()
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) Last edited by Snarf; 06-13-14 at 06:19 PM. |
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#2 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Looks good...I want one...Does it come in dark grey?????
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#3 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Just tried it out....The japs are missing 2 Mavis and 2 Emily type search planes.
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#4 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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I'm glad you enjoy it. I just added it to my personal super Iowa mod. There are now Phalanx cannons at EVERY AA gun station, not just the two like the Mo' has currently. Let me tell you, seeing 40 CIWS's aiming simultaneously and then obliterating a plane instantly, then returning to their parked position
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#5 |
Best Admiral in the USN
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Hey Snarf what does your Super Iowa mod change exactly?
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#6 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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changes 5" doubles to 8" triples, changes all AA guns to phalanx cannons (was 40mm quads before phalanx) increases torpedo loadout to 30 torpedoes and decreases loading time, speeds up traverse, elevation, and reloading on 16" guns. It's pretty rediculous and fun.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#7 |
Nub
![]() Join Date: Jul 2008
Posts: 2
Downloads: 123
Uploads: 0
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First: incredible AA firepower!
![]() Second: When I install this mod with a stock SHIV 1.5 install (and using no other mods), I lose the deck gun(s). The Phalanx is still awesome, but they're the only gun on the ship, which is somewhat frustrating. Any insights would be welcome. Also, where can I find the super Iowa mod? Thanks! |
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#8 | |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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second: try THIS it should work with 1.5 stock you can only find it on my computer, it's my personal mod which I will give a tutorial on how to do.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#9 | |
Sailor man
![]() Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
Downloads: 89
Uploads: 0
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#10 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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I'm running 1.5, so all my data files reflect that. If you're using JSGME to load it, you could just give it a try with the version for 1.5 stock. It only modifies 2 .upc files, the rest is add-on with this mod anyway. I can't guarantee that it will work with 1.4, but if it doesn't, the problem lay only with those 2 files. If it doesn't work I could walk you through how to fix it (a simple copy and paste with notepad).
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#11 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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I installed your mod over TMO 2.5 and OTC. It seems that the game files have been modified ok, but the weapon is conspicuous by its absence
![]() Grateful for any pointers you could throw my way. Normally I'm a big believer in realism, but my own personal ethics have a clause that exempts rotary barrelled weapons ![]() *edit* Problem solved. It completely slipped my mind that I'd have to go to the weapons screen and install the thing as an upgrade. <facepalm>
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke Last edited by in_vino_vomitus; 08-05-14 at 03:09 AM. |
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#12 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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Now the thing is up and running and blowing planes out of the sky, a word of thanks is in order. Excellent work. Thank you very much for sharing it
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#13 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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How do I increase the amount of 20mm ammo for these things??? My gunners go kinda crazy and use up the basic load in a very short time...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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