SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-26-08, 10:04 AM   #1
TS13
Seaman
 
Join Date: Feb 2008
Posts: 42
Downloads: 31
Uploads: 0
Default GWX2 mines and hydrophone

Hallo, this one is my first post. After playing stock SHIII for a while, I have just started my first career with GWX2. So here come the questions.

1) mines
I read that GWX includes minefields. I am a bit worried. How do we defend against them? Is there some kind of warning when we are getting close to them or do we just die when we run out of luck? Some kind of precaution etc?

2) Hydrophone, or "me < Bernard"
In stock SHIII, one of the things I enjoyed doing was taking over the hydrophone and spotting ships that Bernard couldn't spot. Unfortunately, GWX2 has reversed this situation. Bernard spots a ship, speaks out bearing etc, I then take over the hydrophone and I still can't hear it! Not until it gets really-really close.
What changed here? How come in GWX2 I lost my ability of spotting ships through the hydrophone? Anyone else experienced this?

OK, these are my questions, a big thank you to all who participated in the making of GWX2.
__________________
U52 VIIB
SHIII
GWX2
84% Realism
TS13 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.