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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Can someone tell me what the maximum number of polygons a ship can have in SH4?
Thanks:Miner |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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I think the thing to do is load the Yamato ship in the mission editor, and set your play graphics to max. Check out the Yamato DDS files.
Do a quick mission and check out the detail, keeping this in mind. - All polygon shapes are made out of triangles - every rectangle shape has 2 triangles - A fan shape is multiple triangles - All objects are made out of multiple triangles. Count the 'objects'.. the more complex the object shape - the more triangles. A long winded idea, but you'll get a ball park idea. good luck |
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
|
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Ive had an old model of a ship on my desktop for years now, got it from some web site, its an IJN carrier not yet in SH4 heres its status.
67732 Polygons 33881 Vertices 105 Sub-objects Would this model work in SH4 or is the poly count over the limit? |
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
|
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Post that Pic... (love to have it)
I'm sure that would bring any graphics card to a grinding halt. Ja, it's always a trade off between Detail and Speed until the world biggest PC comes up with the ultimate answer to everything and all else... '42' ![]() Hells that Bangkok girl looks terrible ![]() |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
|
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Found the pic its the "Kaga" first ship in my sig. Is it possible to reduce its poly count?
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