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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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I need testers who is interested?
I have been doing more work with the Sky and Water controls for ROW
But I need testers to get over all impact results and opinions on the new work. Things I need you to have installed in your game to get the proper effect: You need to have 1 of the ROW texture files in your game And you need to have the new Sub Reflection Roll pitch mod installed If you are interested in testing for me please post a message here and I will send the file in a PM. This is for new ocean work for reflections and wave effects and sea foam effects for all wind and wave states. If the testers agree that this is good I will post the new file for all to download on the ROW thread. Dave ONLY the first 10 People will be used sorry. Just too hard to control the testing with more than that for me anyways. So far there is: Rcjonessnp175 / Sqk7744 / Donut / Letterboy 1 / Snuffy / W_Clear / FooFighters / Reallydedpoet / CaptainHaplo P.S. BTW all pictures and what you think of the results in the testing is welcome on this thread. I will give a short run down on changes and why I needed the testers. #1. Removed the metalic reflection effect when sun rise and sun down is happening in the higher wind and wave state's. #2. Gave the wind much more influance over the ocean's surface effect. #3. There is an increased reflection effect for lower wind and wave states with it dieing down to a very low level as the wind and waves in crease. #4. Sun Halo and sun it's self reflections on the ocean have changed so that they now point downward onto the ocean more. #5. Higher wind and waves state's are much meaner and more aggrssive in nature. Another words you will now see and hit swell's that are conning tower height that will slow down your sub at the full 15 mps wind state. #6. Fog bank created for game with changed fog effects and viewing distances for same. #7. Changed sea foam effects to get more new sea foam to appear before old create is totaly gone in higher wind states. Another words can we say overhaul in effect's? Last edited by leovampire; 12-24-07 at 04:31 PM. |
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#2 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
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count me in buddy, oh and merry christmas.
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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You bet sir!
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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But will be glad to help
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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rcjonessnp175 / sqk7744 / donut
It is apreciated and of course Merry Christmas as well! P.M.'s were sent out. BTW: All pictures and what you think of the results in the testing is welcome on this thread. Dave |
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#6 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
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I am using your prerequisite ROW files and would be glad to test. At present in my campaign, I've saved at a point where I have 11 meter per second winds, so maybe that will help.
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#7 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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All requested files loaded,
Anchors Aweigh
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#8 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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All is well so far, i havent ran into the big waves yet at 15knt winds hahah.
Had a question in general with this mod leo and anybody who can answer, but i remember a couple months ago before i left iraq thier was talk about the water transluceny being at such a state that at calm winds and very low depths u could by chance see the ocean floor/vegetation from top side, just wondering if thats the case know or ? Kind of lost track of all the changes and such on my transition back to the states. Thanks ahead of time for the answer and corrections. Merry christmas Jonesy ![]()
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#9 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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![]() Quote:
There needs to be an above and below water node for each under water object like rocks and plants and all of the torpedo's. I am not very proficiant at this so it is slow going. |
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