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-   -   I need testers who is interested? (https://www.subsim.com/radioroom/showthread.php?t=127591)

leovampire 12-23-07 11:09 PM

I need testers who is interested?
 
I have been doing more work with the Sky and Water controls for ROW

But I need testers to get over all impact results and opinions on the new work.

Things I need you to have installed in your game to get the proper effect:

You need to have 1 of the ROW texture files in your game

And you need to have the new Sub Reflection Roll pitch mod installed

If you are interested in testing for me please post a message here and I will send the file in a PM.

This is for new ocean work for reflections and wave effects and sea foam effects for all wind and wave states.

If the testers agree that this is good I will post the new file for all to download on the ROW thread.

Dave

ONLY the first 10 People will be used sorry. Just too hard to control the testing with more than that for me anyways.

So far there is: Rcjonessnp175 / Sqk7744 / Donut / Letterboy 1 / Snuffy / W_Clear / FooFighters / Reallydedpoet / CaptainHaplo

P.S. BTW all pictures and what you think of the results in the testing is welcome on this thread.


I will give a short run down on changes and why I needed the testers.


#1. Removed the metalic reflection effect when sun rise and sun down is happening in the higher wind and wave state's.

#2. Gave the wind much more influance over the ocean's surface effect.

#3. There is an increased reflection effect for lower wind and wave states with it dieing down to a very low level as the wind and waves in crease.

#4. Sun Halo and sun it's self reflections on the ocean have changed so that they now point downward onto the ocean more.

#5. Higher wind and waves state's are much meaner and more aggrssive in nature. Another words you will now see and hit swell's that are conning tower height that will slow down your sub at the full 15 mps wind state.

#6. Fog bank created for game with changed fog effects and viewing distances for same.

#7. Changed sea foam effects to get more new sea foam to appear before old create is totaly gone in higher wind states.

Another words can we say overhaul in effect's?

rcjonessnp175 12-23-07 11:33 PM

count me in buddy, oh and merry christmas.:up:

sqk7744 12-23-07 11:35 PM

You bet sir!
:arrgh!:

donut 12-23-07 11:35 PM

I am running T_M_
 
But will be glad to help

leovampire 12-23-07 11:41 PM

Thanks for being my first 3 guinny Pig's LOL
 
rcjonessnp175 / sqk7744 / donut

It is apreciated and of course Merry Christmas as well!

P.M.'s were sent out.

BTW: All pictures and what you think of the results in the testing is welcome on this thread.

Dave

letterboy1 12-23-07 11:42 PM

I am using your prerequisite ROW files and would be glad to test. At present in my campaign, I've saved at a point where I have 11 meter per second winds, so maybe that will help.

donut 12-24-07 12:21 AM

All requested files loaded,
 
Anchors Aweigh:up:

rcjonessnp175 12-24-07 12:48 AM

All is well so far, i havent ran into the big waves yet at 15knt winds hahah.
Had a question in general with this mod leo and anybody who can answer, but i remember a couple months ago before i left iraq thier was talk about the water transluceny being at such a state that at calm winds and very low depths u could by chance see the ocean floor/vegetation from top side, just wondering if thats the case know or ? Kind of lost track of all the changes and such on my transition back to the states. Thanks ahead of time for the answer and corrections. Merry christmas


Jonesy:rock:

leovampire 12-24-07 12:52 AM

Actualy I am working with that
 
Quote:

Originally Posted by rcjonessnp175
All is well so far, i havent ran into the big waves yet at 15knt winds hahah.
Had a question in general with this mod leo and anybody who can answer, but i remember a couple months ago before i left iraq thier was talk about the water transluceny being at such a state that at calm winds and very low depths u could by chance see the ocean floor/vegetation from top side, just wondering if thats the case know or ? Kind of lost track of all the changes and such on my transition back to the states. Thanks ahead of time for the answer and corrections. Merry christmas


Jonesy:rock:

I have to add extra visabile under water nodes to those files to make it work.

There needs to be an above and below water node for each under water object like rocks and plants and all of the torpedo's.

I am not very proficiant at this so it is slow going.

rcjonessnp175 12-24-07 12:54 AM

Roger that, thanks for the heads up:up:

donut 12-24-07 01:24 AM

Recall I am running T_M_
 
When I go to bridge view,The camera is 40 degrees to port about 2000Yrds out looking at my sub,in binocular view same,only TBT view is OK. I was paning around in external camera,& it seem to have stuck.At this point,now this is my bridge view.External camera works normal now.Only tramatic observation.BTW bridge camera will pan but no zoom to get back to bridge station.
Not running any camera mods,except whats in T_M_

leovampire 12-24-07 01:31 AM

Um may I ask what your talking about Donut?
 
Quote:

Originally Posted by donut
When I go to bridge view,The camera is 40 degrees to port about 2000Yrds out looking at my sub,in binocular view same,only TBT view is OK. I was paning around in external camera,& it seem to have stuck.At this point,now this is my bridge view.External camera works normal now.Only tramatic observation.BTW bridge camera will pan but no zoom to get back to bridge station.

None of the files I asked to be used for the testing does anything with the camera. Only sub and ocean related changes.

donut 12-24-07 01:40 AM

Perhaps I drove the Camera out of register
 
Will try A save & reload,to see if it clears up Sorry.Bridge camera reset,false alarm.Sea,foam,sky,sun flair,looking splended.

leovampire 12-24-07 01:43 AM

No problem. Just wanted to see what was going on.
 
Quote:

Originally Posted by donut
Will try A save & reload,to see if it clears up Sorry

Kind of got me confused on that one when you posted it so wanted to see what was going on.

Anyways good night testers and future testers catch you all tomarrow.

Dave

rcjonessnp175 12-24-07 02:57 AM

this is probably a seperate issue, but i do have the time compression jiggly thing going on, f5 map time compression come out to 1x tc and then 0 tc to allow the engine to catch up then go back to normal time, then go to a outside view and its hitching or really choppy how ever u want to call it. Like i said probaly something not to deal with the file u gave us but anyway, other than that i have had no problems, im off to bed but going to leave the boat running over night heheheh

Jonesy:rock:


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