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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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Positive bouyancy is being a lousy, rusty tramp steamer (passenger/cargo) that takes six torpedoes before it sinks.
That happened on our last patrol, BF15, Nov. '39, windy weather. The ship was followed by a small tanker (both British) on her way East (probably Plymouth). The tanker sunk after the first hit in the bow. The steamer got more lucky – the first torpedo missed (ok, ok, I sometimes do not plot anything and just shoot, this time it didn't work). The second torpedo hit her... and just bounced off. Seas were too heavy to use magnetic pistol, so I set the depth to 2 m, impact. The third torpedo exploded and I started shadowing the ship to see it going down. But no... she listed a bit but didn't die. After 3 hours I decided to finish her with fourth torpedo, this time from the second side. Hit and blast... and nothing more. The ship was still going ahead. After 5 (five) more hours it was still going at 4 knots. That's enough, I said to myself, and... the fifth eel bounced off, despite being set very precisely. The sixth torpedo did the job and sent the rusty bucket straight to heaven in a huge blast (whole the ship went to pieces in a matter of seconds and sank soon after that). And U-52 under Oberleun. z. S. Herbert Mann started trip back to Wilhelmshaven through Der Kanal. But noone aboard felt like a winner. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
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I met such a passenger/cargo thing lately in a type II.
2 eels at 2m deep weren't enough. Had to spend over half of my arsenal to kill a lousy 3t ship. ![]() ![]() ![]() |
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#3 |
A-ganger
![]() Join Date: Mar 2007
Location: Oklahoma, USA
Posts: 74
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I just started a new career in Wilhelmshaven. My first patrol was grid AN16 - Scapa Flow! I was excited, but a little nervous about being around that many warships in a type II with only 5 eels.
Just after I entered the grid I got a radio report of a ship that I would almost intercept on my present course. I made a small adjustment and spotted the small merchant in great position. At 1250m I fired a steam torpedo running fast at 4m with impact trigger - it bounced of of the hull. I recalculated and fired #2 with the same settings - same result! Tube 3 was an electric that I fired 4m deep with impact trigger. I finally got an explosion, and the ship sank within minutes. Three of my five torpedos for one tiny cargo ship. ![]() A few hours later I intercepted a T2. The intercept wasn't quite as good so I ended up right on his bow. At 1350m I fired a steam torpedo running fast at 9m with magnetic trigger. Hoping to enjoy the eye candy I switched to free view. Watched the eel run the length of the keel before detonating under the stern. Didn't even slow it down. I tried to line up a shot with my last eel, but couldn't get a good solution on the now evading target and missed. I vented my frustration by blowing all of the cargo off of it's decks with my flak gun before heading home. ![]() ----------------------- Tony |
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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The good news: Passenger/cargo in GWX 2.0 sink with 0ne torpedo
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#5 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 |
Fleet Admiral
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It all depends on where you hit em.
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#7 | |
Helmsman
![]() Join Date: May 2005
Location: periscope depth
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#8 | |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
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I use GWX 2.0 also. |
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#9 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#10 | |
Weps
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Location: Buenos Aires, Argentina
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mh... that sounds familiar.... oh yeah! Gunther Prien went through that too!
I read it on "the way to scapa flow"(1) he torpedoed a tanker full of some liquid way heavier than water and so, to his and his crew's surprise, the ship gained bouyancy instead of loosing it, as that liquid left the ship and was replaced with water. I dont remember what exactly happened next, but it ended up with some extra tonnage on the bottom. (1) The way to Scapa Flow is a book writen by Gunther Prien in 1940 about his life and career. Its rather short and only 1/3 of it is about his career in the Kriegsmarine. But i recommend it nontheless
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#11 | |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
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Never heard that one, great quote. |
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#12 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | ||
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
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#14 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
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Torps spent on the cargo/passager combined are heavier than the ship you were trying to sink
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#15 |
Chief of the Boat
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Try just ahead of the propellor :hmm:
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