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Old 01-02-08, 09:37 AM   #1
Skubber
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Default req: smoke mod for GWX 2.0

I hate to nitpick about anything related to GWX because I am just totally loving it.

My one and only dissatisfaction (and it is a small one!) is the smoke from all sources: ships, buildings, damage.

Enhanced damage effects is supposed to improve the smoke, but this add-on bogs my system to an almost standstill.

I liked some earlier smoke mods, but I can't think of how to apply them without screwing up other GWX enhancements.
Any thoughts on this are appreciated.
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Old 01-02-08, 10:30 AM   #2
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As you have rightly pointed out, smoke can be a real fps 'killer'for some systems.

Disable the feature using JSGME and see if that improves matters.

As for adding other mods, I would suggest you ask the maker of said mod if it is compatable before running the risk of breaking something in your GWX install.

Most mods normally also come with a read me file giving installation instructions
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Old 01-02-08, 10:41 AM   #3
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Most smoke mods are just TGA - if not all
So you should be fine
JSGME in then easy to remove
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Old 01-02-08, 03:53 PM   #4
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bigboywooly, you're right. This seems to have worked just fine - and so my issue is resolved.

And thanks!
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Old 01-02-08, 04:10 PM   #5
3Jane
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I managed to use the textures from another mod and put them into a JSGME format. I just used the TGA files that way to avoid using the materials and particles files from that mod (RB's 1_06 A). The colour looks a little odd, but some fiddling with Photshop should take care of that.


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Old 01-02-08, 05:40 PM   #6
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Quote:
Originally Posted by 3Jane
I managed to use the textures from another mod and put them into a JSGME format. I just used the TGA files that way to avoid using the materials and particles files from that mod (RB's 1_06 A). The colour looks a little odd, but some fiddling with Photshop should take care of that.


actually photoshop may not help with the colors. As the particlegenerators and fastparticlegeneratos have a color part to them that control the color of the 'material' displayed onscreen and over it's lifetime onscreen
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Old 01-02-08, 06:03 PM   #7
3Jane
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Ah well. I'm just in two minds about the smoke textures in 2.0, thought I would give it a try.
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Old 01-02-08, 07:18 PM   #8
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Actually, if you work on the Alpha Channel?
You can affect the smoke displayed in game regardless of the
colors used by the Particals Generators.
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Old 01-02-08, 07:21 PM   #9
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Quote:
Originally Posted by privateer
Actually, if you work on the Alpha Channel?
You can affect the smoke displayed in game regardless of the
colors used by the Particals Generators.
you are correct but then you lose the 'color' part of the particlegenerators.
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Old 01-02-08, 07:24 PM   #10
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Not if done right.
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Old 01-03-08, 11:08 AM   #11
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Quote:
Originally Posted by Skubber
I liked some earlier smoke mods, but I can't think of how to apply them without screwing up other GWX enhancements.
That was my thought too, when I saw this thread.
I've been using a smoke-mod in GWX1.03 - made by Pascal, improved by Anvart - that I liked very much...the best I knew of.

But I'm hesitating to use it in GWX.
I'm not sure if I like the 2.0-smoke better.
I'm running the enhanced GWX-effects, and wouldn't want to screw that up.
Any advice?

You can get Pascal's smoke-mod here, if anyone wants to try it.
2 screenshots of the mod, here, and here

*edit* P.s. I don't want to sound ungratefull...but I think Pascal's smoke-version fits my personal taste better.
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Old 01-05-08, 05:06 PM   #12
Paajtor
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*bump*
Hey, I really like Pascal's smoke-mod...it's just a matter of personal taste like I said.
Will it work with GWX2 enhanced effects?
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Old 01-05-08, 05:11 PM   #13
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As the mod is just 2 tga's
You should be fine useing it.
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Old 01-05-08, 05:14 PM   #14
Paajtor
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Rgr that, thx.
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