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req: smoke mod for GWX 2.0
I hate to nitpick about anything related to GWX because I am just totally loving it.
My one and only dissatisfaction (and it is a small one!) is the smoke from all sources: ships, buildings, damage. Enhanced damage effects is supposed to improve the smoke, but this add-on bogs my system to an almost standstill. I liked some earlier smoke mods, but I can't think of how to apply them without screwing up other GWX enhancements. Any thoughts on this are appreciated. |
As you have rightly pointed out, smoke can be a real fps 'killer'for some systems.
Disable the feature using JSGME and see if that improves matters. As for adding other mods, I would suggest you ask the maker of said mod if it is compatable before running the risk of breaking something in your GWX install. Most mods normally also come with a read me file giving installation instructions http://www.psionguild.org/forums/ima...s/thumbsup.gif |
Most smoke mods are just TGA - if not all
So you should be fine JSGME in then easy to remove :up: |
bigboywooly, you're right. This seems to have worked just fine - and so my issue is resolved.
And thanks!:up: |
I managed to use the textures from another mod and put them into a JSGME format. I just used the TGA files that way to avoid using the materials and particles files from that mod (RB's 1_06 A). The colour looks a little odd, but some fiddling with Photshop should take care of that.
http://img156.imageshack.us/img156/3...2147453oa7.jpg http://img156.imageshack.us/img156/6...3446875hu4.jpg |
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Ah well. I'm just in two minds about the smoke textures in 2.0, thought I would give it a try.
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Actually, if you work on the Alpha Channel?
You can affect the smoke displayed in game regardless of the colors used by the Particals Generators. |
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Not if done right.
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I've been using a smoke-mod in GWX1.03 - made by Pascal, improved by Anvart - that I liked very much...the best I knew of. But I'm hesitating to use it in GWX. I'm not sure if I like the 2.0-smoke better. I'm running the enhanced GWX-effects, and wouldn't want to screw that up. Any advice? You can get Pascal's smoke-mod here, if anyone wants to try it. 2 screenshots of the mod, here, and here *edit* P.s. I don't want to sound ungratefull...but I think Pascal's smoke-version fits my personal taste better. |
*bump*
Hey, I really like Pascal's smoke-mod...it's just a matter of personal taste like I said. Will it work with GWX2 enhanced effects? |
As the mod is just 2 tga's
You should be fine useing it. |
Rgr that, thx.:D
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