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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
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I only need one torpedo. ![]() Last edited by V.C. Sniper; 11-16-07 at 09:44 PM. |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Gasp....
![]() Looks awsome.. Uber scoop OP... nice ![]() |
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#3 |
Rear Admiral
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Arrrhhh, matey's, we've sailed to the lands end of historical, and be entering the waters of fanciful fairytales .. Type 21's in the indian ocean, and logistical support that wasn't really there for everyone, pass em around me hardies! I can't wait to be spinning yarns about a type 21's sailing from penang, sinking hundreds upon thousands of tons with angels on their wings!
On the otherhand, i'll bet it makes em some money! Mo'money for them means more sub sims for us later! ![]() |
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#4 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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I like the part about how they left it open so Enterprising Modders can add the Strategic side of the add-on to the Allies.
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#5 |
Rear Admiral
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USS Enterprise left my harbor weeks ago. :rotfl:
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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No doubt it will open the game up to a lot more than has ever been seen or used in any of the SH releases over the years.
I am impressed with the new work and idea's big time! |
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#7 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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You do just such good work Ducimus, Thankyou for TM
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#9 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Cool! So what new ships (other than submarines) can be identified from those pics?
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#10 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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A part from that Deutschland class, nothing as far as I can tell.
And dare I say that sometimes forgoing realism, even while sticking to a historical context, every once in a while isn't a bad idea. I know I'm definitely looking forward to these new strategic features, and their possibilities. ![]() |
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#11 |
Watch
![]() Join Date: Apr 2006
Posts: 16
Downloads: 0
Uploads: 0
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Like it says it the interview there is no reason why you can't use it historically. We all know that it the real war many different assets where used to search for enemy and they all fed information to each other, all that I see changing is that instead of radio reports from command telling you about convoys and ships etc you can control some of those assets yourself. Yes it may be ahistorical in that they are controled by the submarine commander but you just have to use a little imagination. Pretend that you are an Admiral relaying orders to the submarine.
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#12 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Yup looks like bucket loads of a-historical drivell, except, Yay Oh YAy think of the modding possibilities.
Any one seen that there fabled 1.4 patch Quote:
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#13 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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Think my fears have been confirmed. I haven't got the foggiest idea why they have to waste their time with 'strategic options'.
Its completely a-historical and I think they could have better spent their time creating more ships and adding historical details to the existing game rather than making up new ones.
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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![]() ![]() I like what are devs saying about modding, they give the "how to" to the community ,and i´m sure that moders will mod it as historic or use parts of it for other things. Also could be interesting how they do the XXI boat (XVI ?) and if it have things fixed respect the sh3 version, like creep engines, correct battery, and other things. it opens a full array of possibilities like sh3 with sh4 engine, and others. A great future for sh4 ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Ace of the deep .
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This is exactly what we need . We can mod it to be historical or leave it as is and it will be so fun to play . There is just something missing in SH4 . This will add that missing piece . Its the perfect idea .
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