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Old 10-11-07, 12:03 AM   #1
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default [WIP] New GUI with U-Jagd tools (for Stock/GWX1.03)

Important Note

This is not the same as the U-Jagd Tools mod! That is a seperate mod (and has its own thread) however the U-Jagd Tools will be included in this GUI.


This mod will initially be released for Stock and GWX1.03. When GWX1.04 is released I will release a new version of the mod.

This mod is very much aimed at the player looking for highly realistic manual targetting.

I used the GWX1.03 GUI as a starting point for the GUI and I would like to give credit and thanks to the GWX team for this (a full list of names will be given in the readme credits when the mod is released). I also used JCWolf's shortcut icons - thanks and credit to JCWolf for those.

Mod highlights:
  • Redesigned GUI with no slideouts; all dials and tools can be shown or hidden using buttons.
  • All dials and tools can fit on the screen at once for maximum player awareness and control.
  • Fully functional TDC (including TDC auto update switch) in the attack scope and UZO. TDC switch and solution dials (Bearing, Range, AOB, Speed) can be set from any screen (e.g. Navigation Map, Hydrophones, etc).
  • Historical U-Jagd tools for much more accurate and realistic measurement of the target's range, AOB and speed. Note that this required the resetting of the scope magnifications to stock (real life) values (so the GWX scope, for example, is back to 1.5X/6X magnification). Note also that the (now-useless!) notepad has been removed. I would like to give credit to Hitman and joegrundman for the creation of these tools!
  • Redesigned obs. scope; the two scopes now have very different uses! The new obs. scope has no attack functions but fills the screen allowing the player to use it to search for planes, see ship flags, etc. with much greater ease. It has also been changed to 1.5X/6X magnification (historically accurate according to some sources). It now actually makes sense to use the obs. scope for observation and the attack scope for attack.
  • Players now have the option to allow the Weapons Officer to be able to ID ships without being able to provide a firing solution. There is no realism hit for this.
The new attack periscope looks like this:










The new observation scope looks like this (inset, the same view as seen through the attack scope):







Demo Video Part 1


Demo Video Part 2




More screens and details to follow soon.
OLC
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Last edited by onelifecrisis; 10-19-07 at 12:18 PM.
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