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Old 08-07-07, 04:59 AM   #1
PepsiCan
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Join Date: Apr 2007
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Confirmed bugs in SH4 patch 1.3

Hi

Here's a list of confirmed bugs still in SH4 after patch 1.3. If you have a bug, and it is confirmed by at least one other person, I'll add it to the list in the first post. The bugs in the list do not need to be confirmed again. Also, please refrain from any rants on how crappy the game is, you want your money back and how you'll sue UBI for damages etc. If you want to gripe, choose another thread or post on the official UBI forum where you'll have a better chance of being heard by a UBI representative.

Not sure, but maybe this can be a sticky?

Confirmed gameplay bugs:
- Switch for Contact/Contact Influence setting not working (http://www.subsim.com/radioroom/showthread.php?t=118393)
- Subs at flank speed crash dive slower than subs that crash dive at 0 speed (http://www.subsim.com/radioroom/showthread.php?t=118833)
- Making the "imperial measures" option truely imperial (i.e. deckgun range in yards instead of meters, the radar and sonar stations in yards)
- Fixing the 'ghost ship' issue: ships respawn quickly after you sank them and when you sink them again, you do not get the credit, but you have used up your torpedos
- Special missions, such as spy insertion, are still repeated even with the same destination. Although John Channing makes interesting observations here: http://www.subsim.com/radioroom/show...5&postcount=20
- With early war conning towers, you cannot use the AA gun when having to fire to port or starboard. The metal plating of the conning tower blocks the view.
- Damage reports are not accurate. You will receive messages that the pressure hull is repaired but when you dive you sink like a brick. Same for engine and rudder repairs. You receive the message but when you touch the throttle, nothing happens.(http://www.subsim.com/radioroom/showthread.php?t=119742)
- Destroyers that ram or collide with the submarine will take severe damage to the point of exploding and/or sinking while to sub survives relatively unscathed (confirmed in various postings and been outstanding since 1.0). The desired behaviour should be that the destroyer/escort survives with some damage but that the sub can be damaged to the extend that it sinks. This should not impact the sinkability of destroyers and escorts by torpedo attacks.
- Japanese ships discover subs through their air radar. This means they can detect subs through radar well before japanese ships started using surface radar. (http://www.subsim.com/radioroom/showthread.php?t=113010)
- The dateline bug is still not completely fixed in patch 1.3 for subs leaving from Pearl Harbor.

Confirmed graphical bugs:
- Ironing out some (serious) graphic glitches regarding sailors becoming transparent when Volumetric Fog is enabled and the sun shining through metal
- Conning tower tilts the wrong way when diving/submerging. Control room shows no tilt at all.(http://www.subsim.com/radioroom/showthread.php?t=119134)
- Anti-aliasing seems to be inoperative when the normal ship mappings are used. (http://www.subsim.com/radioroom/show...4&postcount=31)

Enhancements:
- A change request: Being in friendly territory, close to your base, running out of fuel and...well, and then never getting home as you can't ask for a tow (a tow should come with a serious penalty of course).
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Last edited by PepsiCan; 09-24-07 at 03:48 AM.
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