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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Hi i was wondering what everyone is using
![]() I'll start - Balao HI-Res V 1.2 / Awesome mod!!!! - Submarine Instruments / I real enjoy this one Thats it for the moment, i'm gonna check the improved underwater visibility stage 2 later. I hope i'll get some responses ![]()
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#2 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
- All hi-res skins - TM1.3a - Submarine Instruments - Ocean mod - Bow conning foam medium - Bow wave transparant - Smaller sea bed - Smaller sea plants medium - Less water timber holes - Krillers terrain and harbour mod - Torpedo 25% more power mod ![]() ![]() - Beery cam |
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#3 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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![]() And I keep changing on a daily basis so...could be a bit different in the morn :p |
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#4 |
Rear Admiral
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I use
-Anvarts periscope fix -CC's Silent service mod -CC's CBS new mod -Trigger Maru 1.4 The combination is like the total SH4 experience! ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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My list.
Ultimate Sound Pack Anchors Aweigh Music Bow Conning Foam Medium CBS News Combined Uniform Dolphin Pin Mod DRB Jap US GB Airbases VS4 Improved bow wave transparent Less water limber holes Living breathing Ocean Fix Natural sinking Mechanics 2.6 New Attack Periscope ParaB’s fewer radio contacts Pin-ups Pull-down Pacific Map 1,4 Radio Saigon Vols 1 & 2 Rain Mod 1.0 Real Binoculars Remove Grain effect SH4_3D Waves SI HUD Kit SI Interior kit SI Periscope&TBT Interface Kit SI Recognision Manual Kit Silent Service 1.2c Graphics Mod Sky Environment Mod (Option1 used) Sun Mod USS Barb SS-220 High Res Textures
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 07-24-07 at 08:17 PM. |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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keyboard commands
all captain medals combind uniform dolphin pin desaturated colored torps & noses living breathing ocean vs4 airbase nav's desaturated kelp forests lg smaller sea bed rocks less water limber holes small radar contacts red komposs line salmon hi res sky environment mod uss threshir balao hi res captain picture kosh reduced floaters krillers terrain upgrades08 smaller vintage nav tools 360 dg bearing ploter imperial abbott and costello burns and allen jack benny captain midnights more cbs news mod shadow station superman station jimimadrids shinny boarders silent service 1.2c graphics mod vs 2 hollywood ahead 2/3 by payoff sun mod mav's camera mod vs1 for 1.2 si interior kit si recognition manual green lock kollmorgen telemeter lens 8dgr si optics kit si pariscope&tbt interface kit r&l internal periscopes 1.3 ppi 1024 black #2 my vs of die slowly underwater visability at least 12 differn't sound and graffics mods broken up and added to get the effects I like both in sound and visuals from too many sources to name! And soon vs 1.4 of trigger maru. Some of these have been broken up to make work with other selections I wanted for my own game. Basicly just wanted to make it all unique for my own subs and game so there are probably many more incorporated than listed. I stoped using smaller moon and sun mod after reading mercury marauder's post and instead evenly ajusted the sun and moon in the game to get the same effects using the mini tweeker. But thanks to the creater of that mod to give me the idea of doing this without losing in game features and mechanics. |
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#7 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
![]() ![]() What is the USS Cod mod ? And where do I find that smoke stack mod ? I missed that one p.s. where's the 25% more powerful torpedo mod :rotfl: |
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#8 |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
Uploads: 0
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Man... and I thought I ran a lot of mods...
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#9 | |||
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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![]() Quote:
![]() The smoke stack is sort of WIP...but you can check the this thread, its all there. http://www.subsim.com/radioroom/showthread.php?t=118089 Yea figured that the 25% torps was...well not really necessary any more :p |
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#10 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Trigger Maru 1.4
Brighter Torpedo wakes Smaller seabed rocks Less water limber holes |
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#11 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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What i use at the moment (some mods edited for personal use):
SMALLER SEABED ROCKS Kelp Forests 1.1 Small HiRes&brighter-Moon Brighter torpedo wakes Smaller Underwater Marker RealBinoculars 2RTR US Periscope v1.1 BetterNights Krillers terrain and harbour upgrade09 LESS WATER LIMBER HOLES Kosh Reduced Floaters Apr 28 Meine Keyboard-Settings (custom) Meine Slow Clouds (custom) Fire&Explosion-GFX from DieSlowly Stage16 (custom) HiRes Gato bs_silrun_all_menus_1_3 Fix_USTorpBomber SoundMOD (custom) Slow&High&Dark Smoke/Stack (custom) 360 DBP METRIC 1.3 Natural Sinking Mechanics 2.6 Remove grain effect SI HUD Kit SI INTERIOR Kit SI OPTICS Kit SI PERISCOPE&TBT Interface Kit SI Recognition Manual Kit SI Sonar Metric Scale Kit R&L_int_Periscopes_1.3 S-CLASS GREY HI-RES V1.0 Living breathing Ocean fix |
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#12 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Two mods for me:
Captain Cox's Combined Uniform Mod leovampire's Living Breathing Ocean My sailors now look like USN sailors, and my ocean now looks and acts like the ocean. Life is good. |
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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I use my own Super Mod... tentatively titled "Rising Sun"
it consists of: SH4 + Patch 1.2 + 1. Air Folder: Airpower mod (like the one I made for SH3) - increased hitpoints to all aircraft, bug fix for Lancaster Glass cockpit rotation [a little sim file fix] + range fixes. No loadout fixes apart from Tater's fix for one of the bomber hardpoints that wasn't working correctly... Anvarts US-torp bomber fix also.. 2. My own Campaign Folder.. Fixed all typos in Dynamic missions, New layers, new ports, Subhunters, Darwin tender, - converted minesweeper to DE, this is unfinished though and complete only to Mid 1942... lots of bug fixes for scripted events etc radio messages fixed for all typos.. lots more changes... Convoys no longer at 5 knots, no tankers with TF's all convoys fixed for columns bugs, etc new battle layers, fix for midway battle, all convoys and TF's scipted layers no longer have a DD as group leader - was causing eratti convoy behaviour.. 3. Captains Picture - portrait of O'Kane 4. Cfg Folder - new key commands - airstrike(airpower style) - contacts reduced to 500 op - 2000km - important, gameplay.cfg - similar to Beery's, Sensors and Sim.cfg configured for 10km viewing range and periscopes etc..works well though escorts are too good still.. ships open fire at longer range, more accurate too, hydrophone and sonar sensitivty increased 5. Interior - dial fixes from 1.3, radar steps for AScope and PPI match (Mraah - Anvart). Reduced number size on Ascope so all ranges can be read without overlapping text.. 6. Library: Capt Coxes excellent officers cap, Anvarts rotating sonar fix, Reduced reloads of deck guns (Beery) and my own tweaks of sub sensors. Bombs.sim and zon similar to my SH3 airpower mod, camera's tweaked for higher external cam (Beery) new clipping ranges on periscopes, binocs, and TBT to reduce bad clipping of sub bow/stern etc.. includes elevation changes and a zoom change on binocs too. Depth charges effects increased to get boat shake, nerfed damage to 100-180 2.5to8.5 range. particles.dat smoke mod..(can't remember who made this - wasn't me - maybe seedler or anvart). Shells.zon - Beery reduced damage by shells and AA. CCIP's hardcore torp mod - tweaked to reduce the repetitve gyro angle bug in campaigns Cox's undersea.dat 7. Menu: new help, new menu - typos fixed, new messages etc... beery's roll of honor, my own medals mod -perfect alphas, all line up, awarded in dev's order Rec manual - oakgroove but tweaked a bit.. New bearings for periscopes, new clock, new crew management etc, sub equipment graphics fixed, new periscope masks for obs and attack (can't remeber who made this - I added a circle to the obs center..), Oakgrooves dials.. new flags for recmanual, size edited so they dont look compressed.. unit icon mod - reduced contact info.. (someone else made this).. Use US loading screen - like RFB (beery) New mouse cursors, tweaked slightly and added a better compass - captured from aaron bloods MOBO and tweaked to look good in red mask and without.. very accurate.. menu1024 fixed for all sorts of things included scale on recmanual, new clock dials etc etc etc.. 8. Misc: radar from 1.3 in 1.2, Mraahs PPI modded for red look, Anvarts Sh3controller modded to remove range AND numbers, smaller contacts mod, blank Umark (beery) Wave foam (CCox) 9. Movies: removed all subtitle text ala RFB.. Blank Intro and Logo..Beery also.. 10. Multimissions: reduced to two missions 11. Museum: changed time of day 12. Roster: fixes for black ships.. sub SS-number (from LukeFF I think.. maybe) 1 airplane added to Jap ships large than CL, CV airgroups fixed.. roster changes, ship displayed names (no more Split this, composite that, all Marus) added letter codes to rec manual, added converted minesweeper to Japan roster. 13. Sea: random tonnage mod ted healy, krupps sizes mod, slower lifeboats (meridian), clemson jap sailors fix - found this before 1.3! Akitsu rudder fix.. (took some serious modding this one!!!!) nematodes power fixes, Jap DD radar dates changed, Jap DD and SC gun MinElevation fixed (before 1.3 -infact some still dont fire properly in 1.3 I noticed). German armed merchant now flies a german flag.. Jap DD hit points increase by 25%.. lots more that I can't remember.. Fixed animation for survior, used hex from 1.3 file version, but the smoke effect was corrupted, so just fixed animation.. 14. Shader: new shader for radar - red colour + blur from 1.3, slow clouds mod, interior illumination shader from 1.3 - stops whiteout bug on sailors - I think.. 15+16 Single Missions and Patrols Tweaked - many removed, some new added.. 17. Sound: Kosh's steahly sub.., new asdic sound, new blow ballast, new gun sound, Glen Miller gramaphone (posted on here along time ago by someone I can't remeber), In game music ripped from special edition soundtrack - better quality... No radio mods byt radio text typos fixed to match spoken reports.. Crash dive voice fixes (by someone else).. 18. Submarine: UPC data - fix for porpoise damage model (only conning tower shows red when hit, other compartments had wrong ID number - this may have been fixed in 1.3 I did point it out in the bug thread I think.. ALl subs start with mid war conning towers, CCIP's battery fix, dive times modded, reduced sub hitpoints!! All subs fire deeper - 45m, porpoise surfaced fix (also fixed in 1.3), new peridepths tuned for each sub.. both sonar hoists highlight on subsystem page now, new torps come as standard loadouts in late war (from 1.3) 19. Subschool: missions tweaked. 20. Terrain: Krillers terrain mod - superb stuff this one, needed no tweaking.. 21. Textures: Oakgrooves interiors - modded with new books and pictures, Brand new flag mod - less luminous - faint cloth texture look great.. Moon and Sun mods - (someone else) 22. UPC data: career start - ala RFB, Flotilla fixes - rduced freq of special missions. New Crew member names - different to RFB, very good though, works well - no rediculously long names, UPC localization -rank fixes Scene.dat - 10km vis range mod, less rain, smaller raindrops, fix for flying subs etc Zones.cfg - wernersobe's slower sinking mod, but still includes hitpoints for all ships, also aircraft components hit points increased too...(as in my SH3 airpower mod- which ended up in GWX I think, along with some of the skins I made for the planes.my catalina is in there I am sure...) I think thats it... I have a folder all setup to copy over 1.2 version, this folder is in the region of 820MB!!! So I doubt i'll ever be able to release it (I'm on dial-up ![]() Last edited by Jace11; 07-26-07 at 11:47 AM. |
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#14 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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BTW if anyone wants any of the bits mentioned above, I can probably upload small files somewhere, who knows, maybe I could discreetly upload the whole thing while I'm at work one day..
My problem is I can't remember half the names of people I need to credit.. |
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