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-   -   The mods you use? (https://www.subsim.com/radioroom/showthread.php?t=119166)

Marka Ragnos 07-24-07 02:38 PM

The mods you use?
 
Hi i was wondering what everyone is using :)

I'll start

- Balao HI-Res V 1.2 / Awesome mod!!!!

- Submarine Instruments / I real enjoy this one

Thats it for the moment, i'm gonna check the improved underwater visibility stage 2 later.

I hope i'll get some responses :)

FooFighters 07-24-07 03:27 PM

Quote:

Originally Posted by Marka Ragnos
Hi i was wondering what everyone is using :)

I'll start

- Balao HI-Res V 1.2 / Awesome mod!!!!

- Submarine Instruments / I real enjoy this one

Thats it for the moment, i'm gonna check the improved underwater visibility stage 2 later.

I hope i'll get some responses :)

I use quit more..

- All hi-res skins
- TM1.3a
- Submarine Instruments
- Ocean mod
- Bow conning foam medium
- Bow wave transparant
- Smaller sea bed
- Smaller sea plants medium
- Less water timber holes
- Krillers terrain and harbour mod
- Torpedo 25% more power mod :oops: :D
- Beery cam

CaptainCox 07-24-07 03:42 PM

Quote:

360 degree bearing plotter metric 1.4
ALL MEDALS CLASSIC CREW
BALAO HI-RES USS Balao skin
Better Leaks Mod
BOW-CONNING FOAM MEDIUM
Captain Midnights MORE CBS NEWS 1.2
COMBINED UNIFORM MOD
DRB JAP US GB Airbases VS4 desaturated
FooBor's hi-res Gato - Weathered
IMPROVED BOW WAVE TRANSPARENT NORMAL
Krillers terrain and harbour upgrade1
LESS CONTACTS
LESS WATER LIMBER HOLES
Living breathing Ocean
MUZZLE FLASH 1.1
R&L_int_Periscopes_1.3
REL_FTT_career_campaign_Fix
Remove grain effect
SH4-UltimateSoundPack
SILENT SERVICE 1.2c GRAPHICS MOD
SLOWER CLOUDS
SMALLER ROCKS
SMALLER SEA PLANTS MEDIUM
SMOKE STACK MOD
SS Hull Numbers
TEXTURED PANTS WITH WWII BELT BUCKLE
wartime tonnage aces
USS COD (working name)
Some of these are "custom or prototypes" ;)
And I keep changing on a daily basis so...could be a bit different in the morn :p

Ducimus 07-24-07 04:15 PM

I use

-Anvarts periscope fix
-CC's Silent service mod
-CC's CBS new mod
-Trigger Maru 1.4

The combination is like the total SH4 experience! :D

Fearless 07-24-07 07:04 PM

My list.

Ultimate Sound Pack
Anchors Aweigh Music
Bow Conning Foam Medium
CBS News
Combined Uniform Dolphin Pin Mod
DRB Jap US GB Airbases VS4
Improved bow wave transparent
Less water limber holes
Living breathing Ocean Fix
Natural sinking Mechanics 2.6
New Attack Periscope
ParaB’s fewer radio contacts
Pin-ups
Pull-down Pacific Map 1,4
Radio Saigon Vols 1 & 2
Rain Mod 1.0
Real Binoculars
Remove Grain effect
SH4_3D Waves
SI HUD Kit
SI Interior kit
SI Periscope&TBT Interface Kit
SI Recognision Manual Kit
Silent Service 1.2c Graphics Mod
Sky Environment Mod (Option1 used)
Sun Mod
USS Barb SS-220 High Res Textures

leovampire 07-24-07 07:12 PM

at the moment
 
keyboard commands
all captain medals
combind uniform dolphin pin
desaturated colored torps & noses
living breathing ocean
vs4 airbase nav's desaturated
kelp forests lg
smaller sea bed rocks
less water limber holes
small radar contacts
red komposs line
salmon hi res
sky environment mod
uss threshir
balao hi res
captain picture
kosh reduced floaters
krillers terrain upgrades08
smaller vintage nav tools
360 dg bearing ploter imperial
abbott and costello
burns and allen
jack benny
captain midnights more cbs news mod
shadow station
superman station
jimimadrids shinny boarders
silent service 1.2c graphics mod
vs 2 hollywood
ahead 2/3 by payoff
sun mod
mav's camera mod vs1 for 1.2
si interior kit
si recognition manual
green lock
kollmorgen telemeter lens 8dgr
si optics kit
si pariscope&tbt interface kit
r&l internal periscopes 1.3
ppi 1024 black #2
my vs of die slowly
underwater visability
at least 12 differn't sound and graffics mods broken up and added to get the effects I like both in sound and visuals from too many sources to name!
And soon vs 1.4 of trigger maru.

Some of these have been broken up to make work with other selections I wanted
for my own game. Basicly just wanted to make it all unique for my own subs and game so there are probably many more incorporated than listed.

I stoped using smaller moon and sun mod after reading mercury marauder's post
and instead evenly ajusted the sun and moon in the game to get the same effects using the mini tweeker. But thanks to the creater of that mod to give me the idea of doing this without losing in game features and mechanics.

FooFighters 07-25-07 09:23 AM

Quote:

Originally Posted by CaptainCox
Quote:

360 degree bearing plotter metric 1.4
ALL MEDALS CLASSIC CREW
BALAO HI-RES USS Balao skin
Better Leaks Mod
BOW-CONNING FOAM MEDIUM
Captain Midnights MORE CBS NEWS 1.2
COMBINED UNIFORM MOD
DRB JAP US GB Airbases VS4 desaturated
FooBor's hi-res Gato - Weathered
IMPROVED BOW WAVE TRANSPARENT NORMAL
Krillers terrain and harbour upgrade1
LESS CONTACTS
LESS WATER LIMBER HOLES
Living breathing Ocean
MUZZLE FLASH 1.1
R&L_int_Periscopes_1.3
REL_FTT_career_campaign_Fix
Remove grain effect
SH4-UltimateSoundPack
SILENT SERVICE 1.2c GRAPHICS MOD
SLOWER CLOUDS
SMALLER ROCKS
SMALLER SEA PLANTS MEDIUM
SMOKE STACK MOD
SS Hull Numbers
TEXTURED PANTS WITH WWII BELT BUCKLE
wartime tonnage aces
USS COD (working name)
Some of these are "custom or prototypes" ;)
And I keep changing on a daily basis so...could be a bit different in the morn :p

:D :D

What is the USS Cod mod ?
And where do I find that smoke stack mod ? I missed that one

p.s. where's the 25% more powerful torpedo mod :rotfl:

Suicide Charlie 07-25-07 11:21 AM

Man... and I thought I ran a lot of mods...

CaptainCox 07-25-07 12:30 PM

Quote:

Originally Posted by FooFighters
Quote:

Originally Posted by CaptainCox
Quote:

360 degree bearing plotter metric 1.4
ALL MEDALS CLASSIC CREW
BALAO HI-RES USS Balao skin
Better Leaks Mod
BOW-CONNING FOAM MEDIUM
Captain Midnights MORE CBS NEWS 1.2
COMBINED UNIFORM MOD
DRB JAP US GB Airbases VS4 desaturated
FooBor's hi-res Gato - Weathered
IMPROVED BOW WAVE TRANSPARENT NORMAL
Krillers terrain and harbour upgrade1
LESS CONTACTS
LESS WATER LIMBER HOLES
Living breathing Ocean
MUZZLE FLASH 1.1
R&L_int_Periscopes_1.3
REL_FTT_career_campaign_Fix
Remove grain effect
SH4-UltimateSoundPack
SILENT SERVICE 1.2c GRAPHICS MOD
SLOWER CLOUDS
SMALLER ROCKS
SMALLER SEA PLANTS MEDIUM
SMOKE STACK MOD
SS Hull Numbers
TEXTURED PANTS WITH WWII BELT BUCKLE
wartime tonnage aces
USS COD (working name)
Some of these are "custom or prototypes" ;)
And I keep changing on a daily basis so...could be a bit different in the morn :p

:D :D

What is the USS Cod mod ?
And where do I find that smoke stack mod ? I missed that one

p.s. where's the 25% more powerful torpedo mod :rotfl:

well USS COD is just the pull down map with OakGroove's instrument mod, with some extras thrown in...(till now only for private use" but working on it ;)
The smoke stack is sort of WIP...but you can check the this thread, its all there.
http://www.subsim.com/radioroom/showthread.php?t=118089

Yea figured that the 25% torps was...well not really necessary any more :p

TDK1044 07-25-07 12:36 PM

Trigger Maru 1.4
Brighter Torpedo wakes
Smaller seabed rocks
Less water limber holes

WilhelmTell 07-25-07 06:21 PM

What i use at the moment (some mods edited for personal use):

SMALLER SEABED ROCKS
Kelp Forests 1.1 Small
HiRes&brighter-Moon
Brighter torpedo wakes
Smaller Underwater Marker
RealBinoculars
2RTR US Periscope v1.1
BetterNights
Krillers terrain and harbour upgrade09
LESS WATER LIMBER HOLES
Kosh Reduced Floaters Apr 28
Meine Keyboard-Settings (custom)
Meine Slow Clouds (custom)
Fire&Explosion-GFX from DieSlowly Stage16 (custom)
HiRes Gato
bs_silrun_all_menus_1_3
Fix_USTorpBomber
SoundMOD (custom)
Slow&High&Dark Smoke/Stack (custom)
360 DBP METRIC 1.3
Natural Sinking Mechanics 2.6
Remove grain effect
SI HUD Kit
SI INTERIOR Kit
SI OPTICS Kit
SI PERISCOPE&TBT Interface Kit
SI Recognition Manual Kit
SI Sonar Metric Scale Kit
R&L_int_Periscopes_1.3
S-CLASS GREY HI-RES V1.0
Living breathing Ocean fix

Takeda Shingen 07-26-07 08:52 AM

Two mods for me:

Captain Cox's Combined Uniform Mod
leovampire's Living Breathing Ocean

My sailors now look like USN sailors, and my ocean now looks and acts like the ocean. Life is good.

Jace11 07-26-07 11:33 AM

I use my own Super Mod... tentatively titled "Rising Sun"

it consists of: SH4 + Patch 1.2 +

1. Air Folder: Airpower mod (like the one I made for SH3) - increased hitpoints to all aircraft, bug fix for Lancaster Glass cockpit rotation [a little sim file fix] + range fixes. No loadout fixes apart from Tater's fix for one of the bomber hardpoints that wasn't working correctly... Anvarts US-torp bomber fix also..

2. My own Campaign Folder.. Fixed all typos in Dynamic missions, New layers, new ports, Subhunters, Darwin tender, - converted minesweeper to DE, this is unfinished though and complete only to Mid 1942... lots of bug fixes for scripted events etc radio messages fixed for all typos.. lots more changes... Convoys no longer at 5 knots, no tankers with TF's all convoys fixed for columns bugs, etc new battle layers, fix for midway battle, all convoys and TF's scipted layers no longer have a DD as group leader - was causing eratti convoy behaviour..

3. Captains Picture - portrait of O'Kane

4. Cfg Folder - new key commands - airstrike(airpower style) - contacts reduced to 500 op - 2000km - important, gameplay.cfg - similar to Beery's, Sensors and Sim.cfg configured for 10km viewing range and periscopes etc..works well though escorts are too good still.. ships open fire at longer range, more accurate too, hydrophone and sonar sensitivty increased

5. Interior - dial fixes from 1.3, radar steps for AScope and PPI match (Mraah - Anvart). Reduced number size on Ascope so all ranges can be read without overlapping text..

6. Library: Capt Coxes excellent officers cap, Anvarts rotating sonar fix, Reduced reloads of deck guns (Beery) and my own tweaks of sub sensors. Bombs.sim and zon similar to my SH3 airpower mod, camera's tweaked for higher external cam (Beery) new clipping ranges on periscopes, binocs, and TBT to reduce bad clipping of sub bow/stern etc.. includes elevation changes and a zoom change on binocs too.

Depth charges effects increased to get boat shake, nerfed damage to 100-180 2.5to8.5 range.

particles.dat smoke mod..(can't remember who made this - wasn't me - maybe seedler or anvart).

Shells.zon - Beery reduced damage by shells and AA.

CCIP's hardcore torp mod - tweaked to reduce the repetitve gyro angle bug in campaigns

Cox's undersea.dat

7. Menu:
new help, new menu - typos fixed, new messages etc... beery's roll of honor, my own medals mod -perfect alphas, all line up, awarded in dev's order
Rec manual - oakgroove but tweaked a bit..
New bearings for periscopes, new clock, new crew management etc, sub equipment graphics fixed, new periscope masks for obs and attack (can't remeber who made this - I added a circle to the obs center..), Oakgrooves dials..

new flags for recmanual, size edited so they dont look compressed..

unit icon mod - reduced contact info.. (someone else made this)..

Use US loading screen - like RFB (beery)

New mouse cursors, tweaked slightly and added a better compass - captured from aaron bloods MOBO and tweaked to look good in red mask and without.. very accurate..
menu1024 fixed for all sorts of things included scale on recmanual, new clock dials etc etc etc..

8. Misc:
radar from 1.3 in 1.2, Mraahs PPI modded for red look, Anvarts Sh3controller modded to remove range AND numbers, smaller contacts mod, blank Umark (beery) Wave foam (CCox)

9. Movies: removed all subtitle text ala RFB.. Blank Intro and Logo..Beery also..

10. Multimissions: reduced to two missions

11. Museum: changed time of day

12. Roster: fixes for black ships.. sub SS-number (from LukeFF I think.. maybe)
1 airplane added to Jap ships large than CL, CV airgroups fixed.. roster changes, ship displayed names (no more Split this, composite that, all Marus) added letter codes to rec manual, added converted minesweeper to Japan roster.

13. Sea: random tonnage mod ted healy, krupps sizes mod, slower lifeboats (meridian), clemson jap sailors fix - found this before 1.3! Akitsu rudder fix.. (took some serious modding this one!!!!) nematodes power fixes, Jap DD radar dates changed, Jap DD and SC gun MinElevation fixed (before 1.3 -infact some still dont fire properly in 1.3 I noticed). German armed merchant now flies a german flag.. Jap DD hit points increase by 25%.. lots more that I can't remember.. Fixed animation for survior, used hex from 1.3 file version, but the smoke effect was corrupted, so just fixed animation..

14. Shader: new shader for radar - red colour + blur from 1.3, slow clouds mod, interior illumination shader from 1.3 - stops whiteout bug on sailors - I think..

15+16 Single Missions and Patrols Tweaked - many removed, some new added..

17. Sound: Kosh's steahly sub.., new asdic sound, new blow ballast, new gun sound, Glen Miller gramaphone (posted on here along time ago by someone I can't remeber), In game music ripped from special edition soundtrack - better quality...

No radio mods byt radio text typos fixed to match spoken reports..
Crash dive voice fixes (by someone else)..

18. Submarine: UPC data - fix for porpoise damage model (only conning tower shows red when hit, other compartments had wrong ID number - this may have been fixed in 1.3 I did point it out in the bug thread I think.. ALl subs start with mid war conning towers, CCIP's battery fix, dive times modded, reduced sub hitpoints!! All subs fire deeper - 45m, porpoise surfaced fix (also fixed in 1.3), new peridepths tuned for each sub.. both sonar hoists highlight on subsystem page now, new torps come as standard loadouts in late war (from 1.3)

19. Subschool: missions tweaked.

20. Terrain: Krillers terrain mod - superb stuff this one, needed no tweaking..

21. Textures: Oakgrooves interiors - modded with new books and pictures, Brand new flag mod - less luminous - faint cloth texture look great.. Moon and Sun mods - (someone else)

22. UPC data: career start - ala RFB, Flotilla fixes - rduced freq of special missions. New Crew member names - different to RFB, very good though, works well - no rediculously long names, UPC localization -rank fixes

Scene.dat - 10km vis range mod, less rain, smaller raindrops, fix for flying subs etc

Zones.cfg - wernersobe's slower sinking mod, but still includes hitpoints for all ships, also aircraft components hit points increased too...(as in my SH3 airpower mod- which ended up in GWX I think, along with some of the skins I made for the planes.my catalina is in there I am sure...)


I think thats it...

I have a folder all setup to copy over 1.2 version, this folder is in the region of 820MB!!! So I doubt i'll ever be able to release it (I'm on dial-up :)) I also have a similar folder for 1.3 but it is not up to date and I'm not happy with sensors in 1.3 - despite the SD radar fix..

Jace11 07-26-07 11:58 AM

BTW if anyone wants any of the bits mentioned above, I can probably upload small files somewhere, who knows, maybe I could discreetly upload the whole thing while I'm at work one day..

My problem is I can't remember half the names of people I need to credit..


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