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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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I did not download the beta and I know it is mentioned in the readme, but has the AI jap convoy performance been improved?
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#2 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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yes alot.
single merchants will try to flee at max speed away from your sub when they spot you. Convois will evade a lot. Small convois will scatter after loosing some of their escort. Enemy ships will spot you upon horizon during good visibilty conditions. Raising up periscope is dangerous. During daylight merchants can see it from 2 miles. Alerted escorts even better. Destroyers are a lot smarter, they drop their charges not where you are but where you are going to be... and much more. |
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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Wow, sounds great.
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__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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yes, sounds good.
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#5 | |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
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![]() Quote:
I thought that was great. Chuck |
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