![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
|
![]()
hi all,
i know i posted this before but i still do something rong i think. i downloaded several mods(improved campaign layer v0.63, browning .50 mg v1.1a, and the realistic battery life mod.) but none of them works. so please tell me what i do rong: first i downloaded JSGME and put it in the silent hunter 4 map( when that didnt work i put it in the Data map and that didnt work to) ![]() so you can see that it made a MODS map and in that map the mods are in these order: realistic battery life> data>...... when i open JSGME i see this: ![]() so i dont know what i do rong. when i start sh4 i dont see any difference so the mods are not in the game. what do i rong? thx |
![]() |
![]() |
![]() |
#2 |
Canadian Wolf
|
![]()
It goes into your main SH4 folder, not your data folder. Run once to activate, you should see a mods folder, then go into the program to activate\de-activate.
Here is an illustrated guide ![]() RDP |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]()
Good find RDP
![]() This should help birdy out. ![]() |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
Also, as a tip, I created Desktop short cuts for the 'mods' folder and the JSGME. So now, I just download the mod to my SH4 download file on the Desktop...extract it and then drag and drop it into my 'mods' folder. Then I click on the JSGME and activate the new mod. The whole process takes less than a minute.
|
![]() |
![]() |
![]() |
#5 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
|
![]()
thanks!
![]() ![]() i think it works now, when i started a new career i saw the .50 cal on my sub ![]() i didnt saw the uniform mod but when i reboot my pc i think i will see it. finnaly i can play with mods ![]() ty RDP ![]() |
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
|
![]()
yeah that's handy TDK, works much faster
ty ![]() |
![]() |
![]() |
![]() |
#7 | |
Canadian Wolf
|
![]() Quote:
![]() RDP |
|
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
For example, extract a mod anywhere, open JSGME, click "Import", select where you extracted the mod to and JSGME would autmatically (and correctly) move it into its structure and add it to the list. :hmm: Just a thought. I have v1.7 on the go now... |
|
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
|
![]()
i've been doin the same thing as TDK, except i keep the downloads on my backup drive rather than the main in case something happens to it. then it's just a case of running the installer and directing it to the MODS folder, unless the mod isn't jsgme ready
![]()
__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
![]() |
![]() |
![]() |
#10 | ||
Canadian Wolf
|
![]() Quote:
![]() RDP |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|