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JSGME help
hi all,
i know i posted this before but i still do something rong i think. i downloaded several mods(improved campaign layer v0.63, browning .50 mg v1.1a, and the realistic battery life mod.) but none of them works. so please tell me what i do rong: first i downloaded JSGME and put it in the silent hunter 4 map( when that didnt work i put it in the Data map and that didnt work to) http://img505.imageshack.us/img505/4775/sh4mapmi9.png so you can see that it made a MODS map and in that map the mods are in these order: realistic battery life> data>...... when i open JSGME i see this: http://img505.imageshack.us/img505/3850/jsgmetd8.png so i dont know what i do rong. when i start sh4 i dont see any difference so the mods are not in the game. what do i rong? thx |
It goes into your main SH4 folder, not your data folder. Run once to activate, you should see a mods folder, then go into the program to activate\de-activate.
Here is an illustrated guide:up:http://forums.ubi.com/eve/forums/a/t...3?r=3031058373 RDP |
Good find RDP:up:
This should help birdy out.:up: |
Also, as a tip, I created Desktop short cuts for the 'mods' folder and the JSGME. So now, I just download the mod to my SH4 download file on the Desktop...extract it and then drag and drop it into my 'mods' folder. Then I click on the JSGME and activate the new mod. The whole process takes less than a minute.
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thanks!:D :D
i think it works now, when i started a new career i saw the .50 cal on my sub:up: i didnt saw the uniform mod but when i reboot my pc i think i will see it. finnaly i can play with mods:rock: ty RDP:up: |
yeah that's handy TDK, works much faster
ty:D |
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For example, extract a mod anywhere, open JSGME, click "Import", select where you extracted the mod to and JSGME would autmatically (and correctly) move it into its structure and add it to the list. :hmm: Just a thought. I have v1.7 on the go now... |
i've been doin the same thing as TDK, except i keep the downloads on my backup drive rather than the main in case something happens to it. then it's just a case of running the installer and directing it to the MODS folder, unless the mod isn't jsgme ready:damn:
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