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#1 |
Nub
![]() Join Date: May 2007
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I find it really frustrating when I surface near a convoy and my gun crew starts targetting the freighters instead of the destroyers, even when I have got a destroyer as a locked target. Is there a way to force them to target what I am looking at or otherwise select their target for them as they are clearly just grunts with no intelligence of their own!
Thanks in advance Brian |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I don't remember exactly, but you look at the target in the regular binos, and when the X is on it, there is a key to press. It might also light a button upon the row below to set the target.
tater |
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#3 |
Engineer
![]() Join Date: May 2007
Posts: 211
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Yeah use the binos on the target you want blown up and press space and the gun crew will kill it to death (eventually), you're better off doing it yourself though.
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#4 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
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Does the gun crew get more 'experience' if I let them do it rather than manning the deck gun myself, manually?
nomad_delta |
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#5 |
Engineer
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I believe so though I usually do it myself, so I'm not sure.
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#6 |
Machinist's Mate
![]() Join Date: Apr 2007
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My guys are so skilled it's pathetic and still waste 1/3 of the ammo even at ranges of 600 yards. I would gripe about it but I kinda like shooting the big gun myself.
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#7 | |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
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I wonder if it'd be possible to make a mod that would increase the effectiveness of having highly skilled gunners, make it so they can at least shoot as well as a skilled player can do it manually? Might make the crew management thing more meaningful. nomad_delta |
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#8 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
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The binoculars are giving me hell, so don't see how they help. The coning tower blocks most of what anyone should see.
Best way to get the gunners to be more accurate is to reduce the variables they are dealing with. I tend to reduce speed or stop, and ammidship the rudders. Angles and velocity make the gunners sloppy. This of course, is only good when finishing off unarmed merchants, but when else would you be crazy enough to use the deck gun! |
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#9 |
Silent Hunter
![]() Join Date: Apr 2007
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To force your gun crews to attack a specific target, place it in the center of your binocs and hit the space bar. That orders your gun crew to attack that vessel.
I agree the conning tower obstructs your view - from the bridge you should be able to move and see in a 360 degree area. Unfortunately, there isn't a "fix" for this - unless one of the modders want to reskin the conning tower exterior so that the bridge views are clear - if thats even possible. Personally - on the few times I have tried to engage escorts, I did so from long range - if you surface in a convoy and are trying to run from escorts - the chance or survival on the surface is slim. If you did manage to sink one - the other 2 or three would swarm and ram you. Something to try - see if the same keystroke pattern works in periscope mode. If it does - then you can get 360 FOV that way.
__________________
Good Hunting! Captain Haplo ![]() |
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#10 | |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
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http://www.subsim.com/radioroom/showthread.php?t=114077 |
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#11 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
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![]() Quote:
![]() Theres what we are looking for CaptainHaplo ![]() |
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