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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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Ahoy there,
As some of you know, besides my testing team, I am working on a little project for collecting contact reports from every SH3 player and put them on a map. In short: The player sends in contact reports (for now by email or pm) and they will be put online together on a map image as icons. The icons give info about uboat, kaleun, date, type of contact, grid, heading, speed, supermod etc, any info would be possible here. It's meant as a community thing and will be updated every couple of days or so. The purpose is to have a collection of all our contacts to look back to and basically have an alternative option for the contact reports as in game. This might also reveal hunting grounds / sea lanes etc. Note: it is not my intention to find out exactly which ship is exactly where at exactly what moment, this is not possible as discussed before. Read this thread for more info (posts by johan_d among others): http://www.subsim.com/radioroom/showthread.php?t=114147 There will also be a printer-friendly map (you can add waypoints etc) for reference while playing. I'm also working on an offline client, as an alternative to the website. Here's a screenshot of the main screen with test contacts as it is so far. ![]() I am about 90% finished with the whole thing, then somebody mentioned...the Spysat Mod. If you don't know what this is, go here: http://www.subsim.com/radioroom/showthread.php?t=110227 This mod displayes every ship/convoy every game hour on the F5 map with info about date, type, general heading and speed. So this can also be used to reveal shipping lanes and hot spots, in a way. My question: - Is my project worth finishing and keeping updated? - Do you think the Spy Sat mod makes my work (partly) unnecessary? - Are you interested at all in such a thing (enough to send contact reports)? I would like to hear your thoughts ![]() |
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#2 |
Chief of the Boat
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I don't use any of the options you are referring to
![]() You might want to consider the work it'll involve for you though ![]() If I had to choose (and I stress, I don't use any) I would go for the spysat option (my son does anyhow) ![]() |
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#3 |
Subsim Aviator
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i think you have a great idea... might be easier to make a kriegsmarine grid overlay on google earth and plot your contact reports that way instead though.
just a thought.
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#4 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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![]() Quote:
Quote:
The spysat mod gives 100% accurate info for the patrol you're currently in, while the hunting grounds project gives general info reported by the community. |
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#5 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Intelligence map will be finished!
![]() Intelligence project will also accept and return Enigma coded messages! ![]() |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Good show, Canovaro,
This will add a new dimension to SH III. A "Real" BDU department. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 | |
中国水兵
![]() Join Date: Mar 2007
Location: Australia
Posts: 272
Downloads: 3
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Back into the hunt after far too long, GWX 3 Gold, SH3 Commander, DiD Rules, 27% realism and rising Intel Core2Duo 6400 GeForce 8800GTS 4 Gig DDr2 |
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#8 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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The way I understand it, Spy Sat is more or less a cheat , which eliminates the realism of the period.
Your project is the gathering of intelligence just like it would have been done in WWII and is the result of indidual player's efforts. Indeed, it adds realism to the sim. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#9 | |
Subsim Aviator
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in ww2 if a ship or aircraft sent you a contact report of a "Ship sighted" you could spend hours intercepting it only to find out that it was a friendly or a neutral ship! thats the thing - intelligence is never 100%
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#10 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
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whoa! seems a lot of people wanted to respond faster than me
![]() yes it's worth finishing, looks real good so far besides, the spysat mod feels a lot like cheating ![]() a : community based, so all the info is gathered by your co-kaleuns, gives it a genuine feeling. as well as being something that can help in maintaining said community b: always incomplete, so no stuff like spysat where you can flawlessly home in on a particular convoy. gives a more intel/info received feeling c: interactive, makes you feel like you're contributing to the war effort apart from sinking all those ships, good for immersion d: gives you a reason to visit other places than the general convoy/shipping lanes to see what might be going on...always nice to detour a bit on a side note, the GWX team seems to have noticed our little effort and it seems that they may have something to say about "tanker alley" especially, so it'd be wise to consider some of the data outdated when GWX 1.04 is released |
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#11 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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![]() Quote:
![]() And it's nice to see your own name between all those contact reports. Quote:
GWX gurus, is that necessary? Will 104 change the travelling/frequency? I'll bet they won't tell. ![]() |
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