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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
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ok ... im not really used to do skins for boats or submarines or using other files than good old bmp, since i only made skins for IL2 series ... so this is how its going
i had to turn off most of the visuals so i could see what i was doing if someone could explain to me why the rust and rivets from the original texture are still showing on mine i would apreciate it ... im working in layers and i removed the original one ![]()
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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That's the light/occlusion map showing through.
http://www.subsim.com/radioroom/showthread.php?t=111344 Check post 4-5 In the case of the S-18 its NSS_S18_Body_O01.dds and NSS_S18_Body_O01_lr.dds (lo-res) In order to clean up the rust etc properly you need to work on those maps like you did the actual skin, like FooFighters and Boris did doing thier Hi-res skins. Last edited by CaptainCox; 05-27-07 at 03:23 AM. |
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#3 |
Grey Wolf
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That looks good Jmack
![]() I use DXTBmp for adding and changing the alpha's http://www.softpedia.com/get/Multime...s/DXTBmp.shtml Great program.. and free for use ! again.. good work ! Foo |
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#4 |
Canadian Wolf
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Looks good Jmack
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#5 |
Seasoned Skipper
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thanks people ... its not very good and i bet it will take a while untill it seems what i have in mind
i used DXTBPM before for when i was doing skins for cfs ... so im sorry but what am i suposed to do with the NSS_S18_Body_O01.dds will it work if i paint it all in white or black ? i assume this will "overide" the way the light hits the boat makin it flat ?
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#6 | |
Grey Wolf
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#7 |
Sea Lord
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I would actually suggest dling Foofighters Hi-res skin (any of them, if you don't have them already) open that "O" file and check it out
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#8 |
Seasoned Skipper
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ahhhh !!!! understand it
thanks allot !!!
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#9 |
Seasoned Skipper
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well actually ...errm
so the alpha layer shows up in photoshop i edit it and save ... when saving i got this message " alpha information will be lost "
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#10 | |
Grey Wolf
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This is how I do it. Open "O" file with dxtbmp. In the right corner you have the alpha layer options. "Choose Export alpha channel as BMP", close dxtbmp Change whatever you want in the alpha layer with photoshop Then open dxt again. choose option in right corner "Import alpha channel" Then file save as.. dds texture.. save and voila.. it's done. |
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#11 |
Seasoned Skipper
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i s****d up
![]() ![]() thanks for the explanation, i was opening directly in photoshop editing and saving
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#12 | |
Grey Wolf
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I'll email it to you.. no need to reinstall then. |
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#13 |
Seasoned Skipper
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i think ill pass this one ... the mapping is very bad
the textures on the deck are mapped to the same one that is under the boat , so guess what if i paint the bottom of the boat of brick red ... the deck will be ... brick red . are the others like this ?
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#14 | |
Grey Wolf
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