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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Location: SE Wisconsin, USA
Posts: 23
Downloads: 0
Uploads: 0
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Hi guys, looking for some assistance here. I'm just now trying to install a few mods and I've read that you need to apply them while in port. Do I apply the mod with JSGME and then load my 'OnLeavingBase_1' savegame, or do I need to make a separate save game from my 'office' before accepting my next mission and use that?
Also, I would like just like to say 'Thanks' to all the modders and great people in this fine community! The information here is invaluable to a newb like myself. GGs!!! ![]() |
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#2 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Before entering the game you have to enable the mod with JSGME. You don't have to think about savegames as far as I know.
* Enable the mod * Run the game * Load your saved game if you like, the mod is enabled anyway. Did this make sense? ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 Last edited by kakemann; 05-19-07 at 06:13 PM. |
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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Kakemann is right
![]() The most important thing is that you are in port. Just enabled the mods and start the game Welcome to the club ![]() |
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#4 |
Watch
![]() Join Date: May 2005
Location: SE Wisconsin, USA
Posts: 23
Downloads: 0
Uploads: 0
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Thanks for the help guys!!
So when you say 'the most important thing is that you are in port' you mean that you shouldn't try to start the mod using JSGME while SH4 is already running? Like if I alt-tabbed out of the game? As long as I do that I can use a save-game that I have from the middle of a patrol?? I was thinking I had to finish my current patrol, or use a save-game from before I left on my current mission. Guess I'm still a little confused, sorry. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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No mod will be activated while in game. Graphic mods for example can be activated when in the main menu, but stuff using scripts and .ini's etc will not really work like that. You have to activate the mod with JSGME and then start the game for them to be plugged in properly. The "port" rule does don't really apply to graphic mods, but most other mods/modpacks like RFB, FTT or Trigger Maru you need to be in base before activating. Basically any mod that deals with the campaign settings needs to be activated in port.
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#6 |
Watch
![]() Join Date: May 2005
Location: SE Wisconsin, USA
Posts: 23
Downloads: 0
Uploads: 0
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Thanks for clarifying Captain!
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