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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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I only had the chance to play for an hour or so last night, and so couldn't see if the various damage control issues were straightened out or not?
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Gunnery crews still take casualties when guns are damaged by depth charges while submerged
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#3 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#4 | |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#5 |
Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
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from my limited experience with 1.2, the mysterious deck crew damage bug (once damaged, they'll be repeatedly damaged without cause) is gone. I took a hit that nailed my AA gun, it was repaired and nothing came of it again. So that's a positive improvement.
The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me. The strange part is, my sub was destroyed on the surface. Made no sense to me. More and more parts of the sub were damaged and destroyed, but I kept her surfaced while trying to repair... and eventually all my bulkheads were destroyed, but I never went under. -m |
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#6 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Deck gun - Light damage (5/100) Crew takes damage Replacement crew ALSO takes damage Not repairable. Sub stands on head as soon as you submerge. On the bright side, my screws sticking up in the air no longer have enough traction to let me "emergency back" to the surface. Damage in SH1 was better IMO. A simple death screen would be an improvement. |
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#7 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#8 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
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Direct hit from a battleship, 3m hole in the side - repaired in 30 seconds.
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Greets, Capt.LoneRanger ![]() |
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#9 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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#10 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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I set up a mission to test the damage with my sub vs 1 destroyer on the surface. I took 2 shell hits and had the forward room flooding 2 diesels and 1 electric damaged, I submerged to p-scope depth finished the destroyer with a torpedo my damage control team fixed all the damage and pumped out the flooding, I then submerged numerous more times to p scope depth to see if I would sink and I did not. it's not perfect yet but it is definatly getting better.
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#11 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues
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#12 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I suspect the game assume they are in their battlestation, even submerged.
The problem is we have not a rest room as in SH3, where they are automatically moved when we dive. I will try moving them into the repair team manually prior to dive, and go to take damage... may be they not become wonded any more.... :hmm: |
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#13 | |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
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Only YOU have SHIV. It was developed for the programme. We don't have it. It doesn't really exist. |
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#14 | |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
Posts: 180
Downloads: 118
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#15 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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Quote:
Originally Posted by mookiemookie Gunnery crews still take casualties when guns are damaged by depth charges while submerged ![]() So its still not fixed in patch 1.2?....CRAP!! ![]() Remove your gun crews from the stations while submerged that you should be able to avoid that problem. -Pv- |
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