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-   -   How is sub damage in 1.2? (https://www.subsim.com/radioroom/showthread.php?t=112360)

Galanti 04-18-07 11:38 AM

How is sub damage in 1.2?
 
I only had the chance to play for an hour or so last night, and so couldn't see if the various damage control issues were straightened out or not?

mookiemookie 04-18-07 11:41 AM

Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:

SteamWake 04-18-07 11:53 AM

Quote:

Originally Posted by mookiemookie
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:

They got bopped on the head by falling debrie ?

flyingdane 04-18-07 11:53 AM

Quote:

Originally Posted by mookiemookie
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:

So its still not fixed in patch 1.2?....CRAP!! :damn:

modisch 04-18-07 12:01 PM

from my limited experience with 1.2, the mysterious deck crew damage bug (once damaged, they'll be repeatedly damaged without cause) is gone. I took a hit that nailed my AA gun, it was repaired and nothing came of it again. So that's a positive improvement.

The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me.

The strange part is, my sub was destroyed on the surface. Made no sense to me. More and more parts of the sub were damaged and destroyed, but I kept her surfaced while trying to repair... and eventually all my bulkheads were destroyed, but I never went under.

-m

U-Bones 04-18-07 12:18 PM

Quote:

Originally Posted by modisch
from my limited experience with 1.2, the mysterious deck crew damage bug (once damaged, they'll be repeatedly damaged without cause) is gone. I took a hit that nailed my AA gun, it was repaired and nothing came of it again. So that's a positive improvement.

The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me.

The strange part is, my sub was destroyed on the surface. Made no sense to me. More and more parts of the sub were damaged and destroyed, but I kept her surfaced while trying to repair... and eventually all my bulkheads were destroyed, but I never went under.

-m

S-18
Deck gun - Light damage (5/100)
Crew takes damage
Replacement crew ALSO takes damage
Not repairable.
Sub stands on head as soon as you submerge.

On the bright side, my screws sticking up in the air no longer have enough traction to let me "emergency back" to the surface.

Damage in SH1 was better IMO. A simple death screen would be an improvement.

joea 04-18-07 01:40 PM

Quote:

Originally Posted by modisch

The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me.



-m

Why wouldn't it be an eggshell? Getting hit by bombs twice would do it.

Capt.LoneRanger 04-18-07 01:48 PM

Direct hit from a battleship, 3m hole in the side - repaired in 30 seconds. :doh:

thyro 04-18-07 03:07 PM

Quote:

Originally Posted by Capt.LoneRanger
Direct hit from a battleship, 3m hole in the side - repaired in 30 seconds. :doh:

Please could you stop using SWars nanobots as repair crew ;)

fullmetaledges 04-18-07 03:16 PM

I set up a mission to test the damage with my sub vs 1 destroyer on the surface. I took 2 shell hits and had the forward room flooding 2 diesels and 1 electric damaged, I submerged to p-scope depth finished the destroyer with a torpedo my damage control team fixed all the damage and pumped out the flooding, I then submerged numerous more times to p scope depth to see if I would sink and I did not. it's not perfect yet but it is definatly getting better.

fastfed 04-18-07 03:54 PM

are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues

Redwine 04-18-07 04:38 PM

I suspect the game assume they are in their battlestation, even submerged.

The problem is we have not a rest room as in SH3, where they are automatically moved when we dive.

I will try moving them into the repair team manually prior to dive, and go to take damage... may be they not become wonded any more.... :hmm:

BlackSpot 04-18-07 04:42 PM

Quote:

Originally Posted by fastfed
are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues

Yes! Welcome to the "Fasted Show". You monitor is a camera and 30 million people are watching you right now! :p

Only YOU have SHIV. It was developed for the programme. We don't have it. It doesn't really exist.

nfitzsimmons 04-18-07 05:53 PM

Quote:

Originally Posted by fastfed
are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues

The readme did mention that they'd tweaked the damage model. Maybe this is what they meant.

-Pv- 04-18-07 07:33 PM

Quote:
Originally Posted by mookiemookie
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:


So its still not fixed in patch 1.2?....CRAP!! :damn:

Remove your gun crews from the stations while submerged that you should be able to avoid that problem.
-Pv-


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