SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-12-07, 08:44 AM   #1
buteobuteo
Mate
 
Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
Default Opening All Torpedo Doors

In cfg/commands i deleted [cmd309] and [cmd312]. I also removed line(;Key0=0x57, , "w") from [cmd323] it is possible to have several or all torpedo doors open at the same time.
Using the "q" and "y" commands open Tube 1 wait for Weapons Officer to confirm then cycle to the next tube and repeat. Then cycle back to Tube 1, tubes 1and 2
should be both open. You can have all doors open using this.
buteobuteo is offline   Reply With Quote
Old 04-12-07, 09:37 AM   #2
Chrall
Sailor man
 
Join Date: Apr 2005
Location: Sweden
Posts: 46
Downloads: 38
Uploads: 0
Default

I'm speechless, it actually works!! I never thought it would be that easy, thank you so much buteobuteo!
Chrall is offline   Reply With Quote
Old 04-12-07, 09:50 AM   #3
letterboy1
Captain
 
Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
Default

Just for clarification, salvo firing still means cycling through the tubes and firing individually, right? Either way, this will greatly improve efficiency. Thanks.
__________________
Asus P8 Z68 Deluxe MoBo
Intel Core i7 @ 4.4 GHz
16 GB RAM
EVGA GTX Titan Black
1.5 T-byte HDD
Antec 1 KW True Power Quattro PS
letterboy1 is offline   Reply With Quote
Old 04-12-07, 10:25 AM   #4
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

So you delete those two commands, remove a sinlge line from the third one...and thats it? Wow, good work there mate! Looking forward to trying this out!
Egan is offline   Reply With Quote
Old 04-12-07, 10:44 AM   #5
Donner
Officer
 
Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
Default

Now that's what I call a great first post!!!

Many thanks!
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl
Donner is offline   Reply With Quote
Old 04-12-07, 11:34 AM   #6
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Ok, it works great. Now How do you close the doors again if you decide not to use the tube? When I press 'Q' again it just tells me it's opening the already open tube. If it closes on it's own after a period of time I'm not so bothered but it would be nice to do.
Egan is offline   Reply With Quote
Old 04-12-07, 12:15 PM   #7
buteobuteo
Mate
 
Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
Default

I cycle thruogh any open tubes not fired and close them with the "w" key
They close automatically after firing
buteobuteo is offline   Reply With Quote
Old 04-12-07, 12:26 PM   #8
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Hmm, I must have done someting wrong as pressing W does nothing.

Funny. When I press 'Y' it takes me to the damage control screen; is your commands.cfg from a mod to start with?

In this section:

[Cmd311]
Name=Close_sel_torpedo_tube
;Key0=0x57,,"W"
Ctxt=1

is the highlighted line commented out as well?


Edit: Ok I took the comment out of the key line in that section and it works perfectly. Don't get a message that they are shutting but aside from that it's brilliant. Good work Guy!

Last edited by Egan; 04-12-07 at 01:26 PM.
Egan is offline   Reply With Quote
Old 04-12-07, 01:43 PM   #9
buteobuteo
Mate
 
Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Egan
Hmm, I must have done someting wrong as pressing W does nothing.

Funny. When I press 'Y' it takes me to the damage control screen; is your commands.cfg from a mod to start with?

In this section:

[Cmd311]
Name=Close_sel_torpedo_tube
;Key0=0x57,,"W"
Ctxt=1

is the highlighted line commented out as well?
I'm using Ducimus's flavoured to taste 1-5b mod which i think has modified the command cfg file, maybe he could help

I did not change line 311, it reads:-
[Cmd311]
Name=Close_sel_torpedo_tube
;Key0=0x57,,"W"
Ctxt=1

You also get no confirmation from W/O when doors close. I Checked using external camera and the doors do close.
buteobuteo is offline   Reply With Quote
Old 04-12-07, 01:58 PM   #10
buteobuteo
Mate
 
Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
Default

EGAN you obviously type quicker than me!

I can't understand why mine worked with-out editing line 311 whilst your's did not.

Glad you sorted it though.
buteobuteo is offline   Reply With Quote
Old 04-12-07, 02:08 PM   #11
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by buteobuteo
EGAN you obviously type quicker than me!

I can't understand why mine worked with-out editing line 311 whilst your's did not.

Glad you sorted it though.
I don't know. Just one of those things I guess. Got a chance to try it out in combat too - took out a large Compo merchant and an old split maru with a volley of six torps fired in under 10 seconds! one shot prematured but all the others hit.

This is great - thanks again!
Egan is offline   Reply With Quote
Old 04-12-07, 03:22 PM   #12
Georg_Unterberg
Machinist's Mate
 
Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
Default

yes! this is soooo good - another bugger solved!

now we have full control for all tubes, no more waiting between shots!

great job buteobuteo!
Georg_Unterberg is offline   Reply With Quote
Old 04-12-07, 04:16 PM   #13
DirtyHarry3033
Weps
 
Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

This is fantastic, somebody give this man a medal!!!

Works perfectly, I opened 2 then 4, and 2 stayed open!! I then closed 2 and it closed, waited, closed 4 and it closed I was worried that maybe the tubes wouldn't close automatically after firing anymore but no worries. Opened a few, fired a tube and it started closing, fired another and it closed, etc. You are a genius buetobueto!

My only concern now is trying to remember what tubes I've opened in case I don't fire all of 'em, so I can quickly get everything closed back up again. I use Shoot! for voice recog, so I think I'll write an .xml tonight for a "Close All Tubes" command that will cycle thru each tube in turn and issue a close command on each.

Now to make it perfect - is it possible to add a "Closing tube X" message to the orders window, just for confirmation? Like the "Opening tube X" that's already there?
DirtyHarry3033 is offline   Reply With Quote
Old 04-12-07, 05:46 PM   #14
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

Perhaps if the Torp select buttons could remain highlighted for the ones that have the doors open.
Fearless is offline   Reply With Quote
Old 04-12-07, 08:10 PM   #15
Spruence M
Sonar Guy
 
Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
Default

Thank you kindly
Spruence M is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.