SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-23-07, 12:05 PM   #1
Sharkfood
Watch
 
Join Date: Mar 2007
Posts: 23
Downloads: 0
Uploads: 0
Default GWX torpedoing tips?

I have been a long time away from SH3.Only lately i noticed this great mod (GWX).I read the manual,but it doesn't help much in this sector.

I noticed that magnetic shots under the keel aren't so effective as they used to be,while impact torpedoes seem doing more destruction (even immediate sinking).Is this true?I much prefer under the keel shots.

Is there any tip in GWX that i should follow?Should i forget about under the keel shots and go only for impact?Currently i have a large merchant.One shot under the keel midship,one impact at 4m around the engine area and it's still sailing.The only differece is a drop in speed.In stock SH3,i used to take most C3 with one shot under the keel.With 2 they were 99% condemned.
Sharkfood is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.