![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
1. Get on a Collision course with the Target.
Constant bearing plus closing Range = Collision Course. Adjust your own course and/or speed. 2. Formula: Own Speed : Sin Target AoB : : Target Speed : Sin Target Bearing 3. If you have a sliderule hidden in the desk drawer, dust it off, this method is extreme fast. Here are two views, one is of a regular sliderule, and the second is a circular sliderule. The logrithmic characteristic and function of sliderules makes this an easy problem. (apologies for the bit of blurriness) ![]() ![]() Here's the same thing with a sliderule that I made from heavy card stock and covered in clear plastic at Kinko's used with the original Silent Hunter. One side is sliderule the other is whiz-wheel. ![]() ![]() Here's a pic of a rare WWII Uboat whiz-wheel ![]()
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell Last edited by don1reed; 06-16-06 at 10:12 PM. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|