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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
Downloads: 11
Uploads: 0
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Nice - good luck.
![]() Maybe the Wow Model was too high vert count? (therory) I know you can work around S3ds vert limits per node -by breaking a model down in to parts. However I think there is a ceiling for vert counts for the SH3 engine and by extention probably SH4 to, since its a derivative. -In KC we were forced to abandon the aft Diesel room interiors for the 7c's, which was maybe close to a million polys + its many animations not so high for modern standards but for a 20 year old game engine, a whole lot of nope. Kept getting CTD's on late war career starts. Another one was AlexBs Aquatania, lovley model - but it just proved to be too much. |
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