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Old 05-25-24, 07:51 PM   #5971
JBHemlock
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Originally Posted by propbeanie View Post
What dates are you encountering the unescorted merchants? What dates was the Tang sailing in the book you read? FotRSU has mostly singles, with a chance for doubles or more early in the war. You will still find a few convoys then. As time progresses, you see fewer and fewer unescorted singles, and more and more escorted convoys. You might also find groups of 2 or more DD-type ships out looking for submarines. Actually, they're just traveling from one end of a run to another to catch the next convoy for escort duty... with that said:

Did you empty the Save folder (defaults to C:\Users \UserName \Documents \SH4) before playing the modded FotRSU game? If you did not empty the save folder, then you have the Stock game mingled with the FotRSU mod. I ask this because FotRSU has one German "Troopship Modern Class" sailing east of Mindanao late 1942 to mid 1943 (with just a few in the mod), sometimes with a freighter, but also the possibility of an escort. Odds are usually an escort. They are going from Japan to western New Guinea. So if your install and activation are good, and the time frame is right, you got lucky again. There were convoys that ended up without escort due to missed rendezvous points, or ships sunk or whatever, plus it might be a straggler. Never look a gift horse in the mouth - just sink it and look for more.

That makes a lot of sense. I'm in late 1942 at the moment, and the Tang book starts in late 1943.


I did completely empty my save folder, so I don't have any sort of mod conflict going on. I suspect my ease of play this career is more due to me having gotten the hang of manual targeting, and FOTRSU not making me subject to the whims of Admirals Fife and Hart, and their crappy patrol focuses.


Thinking about it, that was absolutely the first German I came across: A solo German Troopship Modern Class east of Mindano. I did come across another German-flagged Greek merchant a few days later, east of Luzon. And I've definitely run into the pairs of destroyer escorts. I've actually gotten fairly good at taking at least one of them out, though my last two FOTRSU careers ended at their hands... er... depth charges.
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Old 05-25-24, 09:00 PM   #5972
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This is on of the saves that is bugged? any and all saves after the refit removes the gun crew after going from 3inch to 4inch but okay here's all my saves.

https://drive.google.com/file/d/1HKO...ew?usp=sharing

0000000a is the one I provided some saves in there are me trying to trouble shoot my self.
0000000b and 0000000c are the video saves.
Well, every time you think you've seen it all, someone else shows you something new... I have never seen the issue you have Zyhgar... The crewmember section is really strange. CrewMemberSlot 1 starts fine, but then instead of doing the crewmember description and rank, it lists CrewmemberSlot 2, 3 and 4, with no actual crewmember descriptions or rank... I'll take the Saves I made earlier to find the differences between the running boats, and bring them both back in to port and dock and Save, then see what the crewmember listings look like, and get back with you tomorrow my time...
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Old 05-25-24, 09:12 PM   #5973
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That makes a lot of sense. I'm in late 1942 at the moment, and the Tang book starts in late 1943.


I did completely empty my save folder, so I don't have any sort of mod conflict going on. I suspect my ease of play this career is more due to me having gotten the hang of manual targeting, and FOTRSU not making me subject to the whims of Admirals Fife and Hart, and their crappy patrol focuses.


Thinking about it, that was absolutely the first German I came across: A solo German Troopship Modern Class east of Mindano. I did come across another German-flagged Greek merchant a few days later, east of Luzon. And I've definitely run into the pairs of destroyer escorts. I've actually gotten fairly good at taking at least one of them out, though my last two FOTRSU careers ended at their hands... er... depth charges.
That German/Greek ship might be an auxilary cruiser, with the potential to have multiple guns to pound you... maybe even torpedoes. Very aggressive.
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Old 05-26-24, 12:19 AM   #5974
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That German/Greek ship might be an auxilary cruiser, with the potential to have multiple guns to pound you... maybe even torpedoes. Very aggressive.

Oh, I noticed! I hit it with a torpedo, then battle surfaced on the thing and it nailed me on its first shot! There followed a 2 hour running gun fight while it burned and my damage control party worked frantically. I think if I hadn't taken the 4 inch gun upgrade I wouldn't have sunk it. As it is, I'm hugely lucky that I managed to retain all my fuel!
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