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Old 07-29-08, 05:09 PM   #740
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Quote:
Originally Posted by Jaeger
Quote:
Originally Posted by skwasjer
(currently 97-98% of all data is supported).

amazing work . but i still dont understand this sentence. does that mean modders can change 97-98% of all the changeable options a sdk could change? does that mean everything of non-hardcoded content is changeable with your tool? i am not a modder, i only follow the technique discussions here with high interest...


greetz, Jaeger
Hi Jaeger, a SDK could contain more tools and even source code, so it depends a little.

But to give you an idea, the DAT-file format is used by roughly 5000 stock files in both SH3/SH4/UBM combined and makes up the bulk of the game (textures, audio and non-binary data like cfg/txt not counting). In essence, there's not much binary data/files left to support by S3D or other tools. There are a couple of file extensions left that are not supported by S3D right now but there's some other tools that do (ie. terrain extractor) so there's no real point for me unless I am REALLY bored.

So yea, the percentage indicates most game data can now be worked with by the modders.

What is not supported (and never will be) is actual (hard)coded game behavior, which makes up the actual software part (.exe, .dll, .act). This would require source code, per SDK. This will not likely happen however.
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