Anvart, I don't really understand (no offense), could you rephrase?
Maybe my changelog note isn't really clear. I was referring to both the buggyness of S3D (I therefor rewrote my parser engine a bit) and I was also referring to some errors I found in some files (non-stock). Now more controllers are supported, and even if the controller is not supported due to missing definition or a parse error (from my part or due to a real error), a fallback method is now in place in S3D.
Specifically, the errors I was referring to were incorrect size specifiers in some GWX files. I've had contact with them and they told me they'd fix them
If you mean otherwise, then we probably talk about different things