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Old 09-19-08, 10:06 AM   #70
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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TGA works, but DDS is the way to go. Not only is the filesize smaller, DirectX can handle them in an optimized way, increasing loading times and reduced GFX memory.

While testing, go for TGA. When releasing to the public, simply convert them all to DDS and drop the TGA's. No need to alter anything (unless you use embedded textures)
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