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Old 09-24-08, 06:38 AM   #798
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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haegemon, S3D uses DirectX and not OpenGL, and requires pixel shader 2.0 and higher. I don't think gf4 cards support this. The (grid)lines, and origins are rendered without shader so that's why you see them. The meshes are rendered with 2.0 shaders.
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