View Single Post
Old 12-05-08, 07:58 AM   #13
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Quote:
Originally Posted by Mikhayl
So it looks like Guruware's exporter is fishy, but I don't understand why my model was still displayed correctly in both 3dsmax and DeepX ...
Yes, this doesn't make sense...

[edit] oh wait:
Quote:
then changed the ID of the middle dial and exported, and no go, whatever the ID I choose it displays the tdc_gauge texture in game
Did you select the faces, and use a Material modifier? If yes, did you collapse the stack after this as well? I'm not really sure how to correctly change a material assignment in Max though... I seperated the dial before changing the material, then re-attached and this worked.

Anyway, thanks for retrying, but don't bother verifying this if you don't want to.

Last edited by skwasjer; 12-05-08 at 08:04 AM.
skwasjer is offline   Reply With Quote