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Originally Posted by Mikhayl
So it looks like Guruware's exporter is fishy, but I don't understand why my model was still displayed correctly in both 3dsmax and DeepX ...
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Yes, this doesn't make sense...
[edit] oh wait:
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then changed the ID of the middle dial and exported, and no go, whatever the ID I choose it displays the tdc_gauge texture in game
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Did you select the faces, and use a Material modifier? If yes, did you collapse the stack after this as well? I'm not really sure how to correctly change a material assignment in Max though... I seperated the dial before changing the material, then re-attached and this worked.
Anyway, thanks for retrying, but don't bother verifying this if you don't want to.