Quote:
Originally Posted by Mikhayl
Btw if you have some ideas/directions for S3D tutorials or guides let me know, maybe I can do some for you. I've been thinking of a reference guide of all the different chunk types, what they do, how to use them and order them properly etc.
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Yes, a tutorial of all the types of chunks is a very good one as it will help understanding the fundamentals, and I think many modders would love such a document. I'll be happy to provide any input needed from my end.
How about a controller table, where each controller is briefly explained? Not so much each and every property, but just a quick reference guide.
I want to also do some walkthroughs of the UI, but I think this is best done as a video tut, like I've done in the past. Seeing certain actions and tricks done in a video says more than a written tutorial, and it tends to stay longer in memory.
And along the line, some more advanced tuts, like working with keyframe animations (specifically quats is a black box to 99% around here I guess), mesh anims, etc.
I've also got plans to write down the full specification document (byte level), something I've worked on in the past, but this will only be a very technical document, that others can use to write their own full parsers...