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Old 10-02-08, 11:13 AM   #2
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Quote:
Originally Posted by CrocodileDundee
OK, I'll try to be brief, plase help if you can/have the time.

I'm using S3D on Torpedoes_US.sim. MK27 has a "amun_AcousticTorpedo" controller that enables the homing engine (which I suppose it's hardcoded).

Several people have been able to clone this controller onto other torpedoes (e.g. keltos01). I can't seem to be able to understand how this works regardless of several trial&error tactics.

What I've done so far:
-exported the whole chunk and try to re-import it over (overwriting) another torpedo (amun_Torpedo). Then I end up with a node showing <!amun_AcousticTorpedo!- amun_Torpedo!>. I suppose the "!" means I'm screwing something up.
- tried to copy just the header "amun_AcousticTorpedo" and then manually append a new chunk/proprieties type/SH4sim/amun_AcousticTorpedo - but that leaves the torpedo data empty - need to recreate that manually?

Could someone who's done this explain (via example if possible) how S3D works with regard to chunks? Say I want to enable the acoustic controller on the Mark10 (just coz it is the 2dn torp after MK27 in the sim file). How on Earth does one do that?!!

I must say, I'm relatively good with datastructures, but this whole chunk business leaves me a bit perplexed.

Any light shed onto the matter is highly appreciated.
Many thanks!
<!amun_AcousticTorpedo!- amun_Torpedo!>

This indicates that the parent (controller chunk) it's name doesn't match that of the child property chunk. Go to the controller, and then type in the exact same name. You will then see that the indication with !! will go away.

Both the controller chunk and the properties chunk must have the same 'controller name'.

If it doesn't match, then S3D indicates it, because otherwise the game will not understand it correctly.
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