Hi Nisgeis, spinners are not so much a problem, although I'd need to tie it to the zoom scale. The spin must not be under- or over-sensitive. ie. ships/units are viewed at a lower zoom level, compared to interiors. I had to also do this for camera operations. A problem with spinners though is that the undo-list currently takes each single change instead of merging similar changes. This could cause the undo log to grow superfast and makes it difficult to undo a change... This would need attention as well.
A big improvement for now will be the local axes icon, making it easier to see/understand how an individual object is oriented.
Possibly I might try doing an in-3D-view drag function to move/rotate an object (drag along an axis), but it's not a high prio.
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