That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.
It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...
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